d3d12: Use the right constant for GS varying limits
Reviewed-by: Bill Kristiansen <billkris@microsoft.com> Reviewed-By: Sil Vilerino <sivileri@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14837>
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@@ -134,8 +134,8 @@ struct emit_primitives_context
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nir_builder b;
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unsigned num_vars;
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nir_variable *in[MAX_VARYING];
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nir_variable *out[MAX_VARYING];
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nir_variable *in[VARYING_SLOT_MAX];
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nir_variable *out[VARYING_SLOT_MAX];
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nir_variable *front_facing_var;
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nir_loop *loop;
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