nv50,nvc0: take level into account when doing eng2d multi-layer blits

This fixes arb_get_texture_sub_image-get, and any situation where the 2d
engine was being used for multi-layer blits to a non-0 level.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.6" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Ilia Mirkin
2015-08-15 22:05:15 -04:00
parent bb9881fccf
commit 2514c78fba
2 changed files with 20 additions and 8 deletions
@@ -1387,18 +1387,24 @@ nv50_blit_eng2d(struct nv50_context *nv50, const struct pipe_blit_info *info)
PUSH_DATA (push, info->dst.box.z + i);
} else {
const unsigned z = info->dst.box.z + i;
const uint64_t address = dst->base.address +
dst->level[info->dst.level].offset +
z * dst->layer_stride;
BEGIN_NV04(push, NV50_2D(DST_ADDRESS_HIGH), 2);
PUSH_DATAh(push, dst->base.address + z * dst->layer_stride);
PUSH_DATA (push, dst->base.address + z * dst->layer_stride);
PUSH_DATAh(push, address);
PUSH_DATA (push, address);
}
if (src->layout_3d) {
/* not possible because of depth tiling */
assert(0);
} else {
const unsigned z = info->src.box.z + i;
const uint64_t address = src->base.address +
src->level[info->src.level].offset +
z * src->layer_stride;
BEGIN_NV04(push, NV50_2D(SRC_ADDRESS_HIGH), 2);
PUSH_DATAh(push, src->base.address + z * src->layer_stride);
PUSH_DATA (push, src->base.address + z * src->layer_stride);
PUSH_DATAh(push, address);
PUSH_DATA (push, address);
}
BEGIN_NV04(push, NV50_2D(BLIT_SRC_Y_INT), 1); /* trigger */
PUSH_DATA (push, srcy >> 32);
@@ -1336,18 +1336,24 @@ nvc0_blit_eng2d(struct nvc0_context *nvc0, const struct pipe_blit_info *info)
PUSH_DATA (push, info->dst.box.z + i);
} else {
const unsigned z = info->dst.box.z + i;
const uint64_t address = dst->base.address +
dst->level[info->dst.level].offset +
z * dst->layer_stride;
BEGIN_NVC0(push, NVC0_2D(DST_ADDRESS_HIGH), 2);
PUSH_DATAh(push, dst->base.address + z * dst->layer_stride);
PUSH_DATA (push, dst->base.address + z * dst->layer_stride);
PUSH_DATAh(push, address);
PUSH_DATA (push, address);
}
if (src->layout_3d) {
/* not possible because of depth tiling */
assert(0);
} else {
const unsigned z = info->src.box.z + i;
const uint64_t address = src->base.address +
src->level[info->src.level].offset +
z * src->layer_stride;
BEGIN_NVC0(push, NVC0_2D(SRC_ADDRESS_HIGH), 2);
PUSH_DATAh(push, src->base.address + z * src->layer_stride);
PUSH_DATA (push, src->base.address + z * src->layer_stride);
PUSH_DATAh(push, address);
PUSH_DATA (push, address);
}
BEGIN_NVC0(push, NVC0_2D(BLIT_SRC_Y_INT), 1); /* trigger */
PUSH_DATA (push, srcy >> 32);