test if active texture is really changed in _mesa_ActiveTexture()
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@@ -1,4 +1,4 @@
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/* $Id: texstate.c,v 1.93 2003/01/21 23:58:29 brianp Exp $ */
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/* $Id: texstate.c,v 1.94 2003/02/23 04:12:57 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -2447,7 +2447,7 @@ void
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_mesa_ActiveTextureARB( GLenum target )
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{
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GET_CURRENT_CONTEXT(ctx);
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GLuint texUnit = target - GL_TEXTURE0;
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const GLuint texUnit = target - GL_TEXTURE0;
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
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@@ -2460,6 +2460,9 @@ _mesa_ActiveTextureARB( GLenum target )
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return;
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}
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if (ctx->Texture.CurrentUnit == texUnit)
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return;
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FLUSH_VERTICES(ctx, _NEW_TEXTURE);
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ctx->Texture.CurrentUnit = texUnit;
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