dispatch_sanity: add shader subroutine to fix make check
Add the shader subroutine to the core only API list, and fixup dispatch_sanity to suit. Acked-by: Kenneth Graunke <kenneth@whitecape.org> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -74,6 +74,17 @@ functions = {
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# GL_ARB_geometry_shader4, so OpenGL 3.2 is required.
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"FramebufferTexture": exec_info(core=32),
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# OpenGL 4.0 / GL_ARB_shader_subroutines. Mesa only exposes this
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# extension with core profile.
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"glGetSubroutineUniformLocation": exec_info(core=31),
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"glGetSubroutineIndex": exec_info(core=31),
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"glGetActiveSubroutineUniformiv": exec_info(core=31),
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"glGetActiveSubroutineUniformName": exec_info(core=31),
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"glGetActiveSubroutineName": exec_info(core=31),
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"glUniformSubroutinesuiv": exec_info(core=31),
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"glGetUniformSubroutineuiv": exec_info(core=31),
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"glGetProgramStageiv": exec_info(core=31),
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# OpenGL 4.0 / GL_ARB_gpu_shader_fp64. The extension spec says:
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#
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# "OpenGL 3.2 and GLSL 1.50 are required."
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@@ -1431,6 +1431,16 @@ const struct function gl_core_functions_possible[] = {
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/* GL 3.2 */
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{ "glFramebufferTexture", 32, -1 },
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/* GL 4.0 */
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{ "glGetSubroutineUniformLocation", 40, -1 },
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{ "glGetSubroutineIndex", 40, -1 },
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{ "glGetActiveSubroutineUniformiv", 40, -1 },
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{ "glGetActiveSubroutineUniformName", 40, -1 },
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{ "glGetActiveSubroutineName", 40, -1 },
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{ "glUniformSubroutinesuiv", 40, -1 },
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{ "glGetUniformSubroutineuiv", 40, -1 },
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{ "glGetProgramStageiv", 40, -1 },
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/* GL 4.3 */
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{ "glIsRenderbuffer", 43, -1 },
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{ "glBindRenderbuffer", 43, -1 },
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@@ -1569,14 +1579,6 @@ const struct function gl_core_functions_possible[] = {
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{ "glUniformMatrix4x2dv", 40, -1 },
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{ "glUniformMatrix4x3dv", 40, -1 },
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{ "glGetUniformdv", 43, -1 },
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// { "glGetSubroutineUniformLocation", 43, -1 }, // XXX: Add to xml
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// { "glGetSubroutineIndex", 43, -1 }, // XXX: Add to xml
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// { "glGetActiveSubroutineUniformiv", 43, -1 }, // XXX: Add to xml
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// { "glGetActiveSubroutineUniformName", 43, -1 }, // XXX: Add to xml
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// { "glGetActiveSubroutineName", 43, -1 }, // XXX: Add to xml
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// { "glUniformSubroutinesuiv", 43, -1 }, // XXX: Add to xml
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// { "glGetUniformSubroutineuiv", 43, -1 }, // XXX: Add to xml
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// { "glGetProgramStageiv", 43, -1 }, // XXX: Add to xml
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{ "glBindTransformFeedback", 43, -1 },
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{ "glDeleteTransformFeedbacks", 43, -1 },
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