ilo: clean up states that use ilo_view_surface
Use variables that are easier to remember what they are.
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@@ -850,13 +850,14 @@ gen6_pipeline_state_surfaces_rt(struct ilo_3d_pipeline *p,
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{
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/* SURFACE_STATEs for render targets */
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if (DIRTY(FB)) {
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const struct ilo_fb_state *fb = &ilo->fb;
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const int offset = ILO_WM_DRAW_SURFACE(0);
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uint32_t *surface_state = &p->state.wm.SURFACE_STATE[offset];
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int i;
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for (i = 0; i < ilo->fb.state.nr_cbufs; i++) {
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for (i = 0; i < fb->state.nr_cbufs; i++) {
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const struct ilo_surface_cso *surface =
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(const struct ilo_surface_cso *) ilo->fb.state.cbufs[i];
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(const struct ilo_surface_cso *) fb->state.cbufs[i];
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assert(surface && surface->is_rt);
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surface_state[i] =
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@@ -871,7 +872,7 @@ gen6_pipeline_state_surfaces_rt(struct ilo_3d_pipeline *p,
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struct ilo_view_surface null_surface;
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ilo_gpe_init_view_surface_null(p->dev,
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ilo->fb.state.width, ilo->fb.state.height,
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fb->state.width, fb->state.height,
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1, 0, &null_surface);
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surface_state[i] =
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@@ -894,9 +895,7 @@ gen6_pipeline_state_surfaces_so(struct ilo_3d_pipeline *p,
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const struct ilo_context *ilo,
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struct gen6_pipeline_session *session)
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{
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const struct pipe_stream_output_target **so_targets =
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(const struct pipe_stream_output_target **) ilo->so.states;
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const int num_so_targets = ilo->so.count;
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const struct ilo_so_state *so = &ilo->so;
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if (p->dev->gen != ILO_GEN(6))
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return;
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@@ -913,7 +912,7 @@ gen6_pipeline_state_surfaces_so(struct ilo_3d_pipeline *p,
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for (i = 0; so_info && i < so_info->num_outputs; i++) {
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const int target = so_info->output[i].output_buffer;
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const struct pipe_stream_output_target *so_target =
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(target < num_so_targets) ? so_targets[target] : NULL;
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(target < so->count) ? so->states[target] : NULL;
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if (so_target) {
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surface_state[i] = p->gen6_so_SURFACE_STATE(p->dev,
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@@ -939,9 +938,7 @@ gen6_pipeline_state_surfaces_view(struct ilo_3d_pipeline *p,
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int shader_type,
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struct gen6_pipeline_session *session)
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{
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const struct pipe_sampler_view * const *views =
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(const struct pipe_sampler_view **) ilo->view[shader_type].states;
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const int num_views = ilo->view[shader_type].count;
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const struct ilo_view_state *view = &ilo->view[shader_type];
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uint32_t *surface_state;
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int offset, i;
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bool skip = false;
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@@ -978,10 +975,10 @@ gen6_pipeline_state_surfaces_view(struct ilo_3d_pipeline *p,
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if (skip)
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return;
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for (i = 0; i < num_views; i++) {
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if (views[i]) {
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for (i = 0; i < view->count; i++) {
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if (view->states[i]) {
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const struct ilo_view_cso *cso =
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(const struct ilo_view_cso *) views[i];
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(const struct ilo_view_cso *) view->states[i];
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surface_state[i] =
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p->gen6_SURFACE_STATE(p->dev, &cso->surface, false, p->cp);
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