ilo: clean up states that use ilo_view_surface

Use variables that are easier to remember what they are.
This commit is contained in:
Chia-I Wu
2013-06-28 14:44:47 +08:00
parent 2c9b6a2164
commit 24b05ff158
+10 -13
View File
@@ -850,13 +850,14 @@ gen6_pipeline_state_surfaces_rt(struct ilo_3d_pipeline *p,
{
/* SURFACE_STATEs for render targets */
if (DIRTY(FB)) {
const struct ilo_fb_state *fb = &ilo->fb;
const int offset = ILO_WM_DRAW_SURFACE(0);
uint32_t *surface_state = &p->state.wm.SURFACE_STATE[offset];
int i;
for (i = 0; i < ilo->fb.state.nr_cbufs; i++) {
for (i = 0; i < fb->state.nr_cbufs; i++) {
const struct ilo_surface_cso *surface =
(const struct ilo_surface_cso *) ilo->fb.state.cbufs[i];
(const struct ilo_surface_cso *) fb->state.cbufs[i];
assert(surface && surface->is_rt);
surface_state[i] =
@@ -871,7 +872,7 @@ gen6_pipeline_state_surfaces_rt(struct ilo_3d_pipeline *p,
struct ilo_view_surface null_surface;
ilo_gpe_init_view_surface_null(p->dev,
ilo->fb.state.width, ilo->fb.state.height,
fb->state.width, fb->state.height,
1, 0, &null_surface);
surface_state[i] =
@@ -894,9 +895,7 @@ gen6_pipeline_state_surfaces_so(struct ilo_3d_pipeline *p,
const struct ilo_context *ilo,
struct gen6_pipeline_session *session)
{
const struct pipe_stream_output_target **so_targets =
(const struct pipe_stream_output_target **) ilo->so.states;
const int num_so_targets = ilo->so.count;
const struct ilo_so_state *so = &ilo->so;
if (p->dev->gen != ILO_GEN(6))
return;
@@ -913,7 +912,7 @@ gen6_pipeline_state_surfaces_so(struct ilo_3d_pipeline *p,
for (i = 0; so_info && i < so_info->num_outputs; i++) {
const int target = so_info->output[i].output_buffer;
const struct pipe_stream_output_target *so_target =
(target < num_so_targets) ? so_targets[target] : NULL;
(target < so->count) ? so->states[target] : NULL;
if (so_target) {
surface_state[i] = p->gen6_so_SURFACE_STATE(p->dev,
@@ -939,9 +938,7 @@ gen6_pipeline_state_surfaces_view(struct ilo_3d_pipeline *p,
int shader_type,
struct gen6_pipeline_session *session)
{
const struct pipe_sampler_view * const *views =
(const struct pipe_sampler_view **) ilo->view[shader_type].states;
const int num_views = ilo->view[shader_type].count;
const struct ilo_view_state *view = &ilo->view[shader_type];
uint32_t *surface_state;
int offset, i;
bool skip = false;
@@ -978,10 +975,10 @@ gen6_pipeline_state_surfaces_view(struct ilo_3d_pipeline *p,
if (skip)
return;
for (i = 0; i < num_views; i++) {
if (views[i]) {
for (i = 0; i < view->count; i++) {
if (view->states[i]) {
const struct ilo_view_cso *cso =
(const struct ilo_view_cso *) views[i];
(const struct ilo_view_cso *) view->states[i];
surface_state[i] =
p->gen6_SURFACE_STATE(p->dev, &cso->surface, false, p->cp);