zink: workaround undefined swizzle 1 for z/s textures
using swizzle 1 with z/s textures returns undefined data on some Imagination hardware. Work around this by using the same shader swizzling used for shadow samplers. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21571>
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@@ -529,11 +529,15 @@ get_imageview_for_binding(struct zink_context *ctx, gl_shader_stage stage, enum
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if (!sampler_view || !sampler_view->base.texture)
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return NULL;
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/* if this is a non-seamless cube sampler, return the cube array view */
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return (ctx->di.emulate_nonseamless[stage] & ctx->di.cubes[stage] & BITFIELD_BIT(idx)) ?
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sampler_view->cube_array :
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sampler_view->shadow && stage == MESA_SHADER_FRAGMENT && ctx->gfx_stages[MESA_SHADER_FRAGMENT] &&
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(ctx->di.shadow[MESA_SHADER_FRAGMENT].mask & ctx->gfx_stages[MESA_SHADER_FRAGMENT]->fs.legacy_shadow_mask & BITFIELD_BIT(idx)) ? sampler_view->shadow :
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sampler_view->image_view;
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if (ctx->di.emulate_nonseamless[stage] & ctx->di.cubes[stage] & BITFIELD_BIT(idx))
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return sampler_view->cube_array;
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bool needs_zs_shader_swizzle = (ctx->di.shadow[stage].mask & BITFIELD_BIT(idx)) &&
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zink_screen(ctx->base.screen)->driver_workarounds.needs_zs_shader_swizzle;
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bool needs_shadow_shader_swizzle = (stage == MESA_SHADER_FRAGMENT) && ctx->gfx_stages[MESA_SHADER_FRAGMENT] &&
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(ctx->di.shadow[MESA_SHADER_FRAGMENT].mask & ctx->gfx_stages[MESA_SHADER_FRAGMENT]->fs.legacy_shadow_mask & BITFIELD_BIT(idx));
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if (sampler_view->shadow && (needs_zs_shader_swizzle || needs_shadow_shader_swizzle))
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return sampler_view->shadow;
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return sampler_view->image_view;
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}
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case ZINK_DESCRIPTOR_TYPE_IMAGE: {
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struct zink_image_view *image_view = &ctx->image_views[stage][idx];
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@@ -1026,11 +1030,13 @@ zink_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *pres,
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ivci.components.g = zink_component_mapping(clamp_zs_swizzle(sampler_view->base.swizzle_g));
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ivci.components.b = zink_component_mapping(clamp_zs_swizzle(sampler_view->base.swizzle_b));
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ivci.components.a = zink_component_mapping(clamp_zs_swizzle(sampler_view->base.swizzle_a));
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if (ivci.subresourceRange.aspectMask == VK_IMAGE_ASPECT_DEPTH_BIT) {
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if (ivci.subresourceRange.aspectMask == VK_IMAGE_ASPECT_DEPTH_BIT ||
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zink_screen(ctx->base.screen)->driver_workarounds.needs_zs_shader_swizzle) {
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VkComponentSwizzle *swizzle = (VkComponentSwizzle*)&ivci.components;
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for (unsigned i = 0; i < 4; i++) {
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/* these require shader rewrites to correctly emulate */
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if (swizzle[i] == VK_COMPONENT_SWIZZLE_ONE || swizzle[i] == VK_COMPONENT_SWIZZLE_ZERO)
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if (swizzle[i] == VK_COMPONENT_SWIZZLE_ONE ||
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(swizzle[i] == VK_COMPONENT_SWIZZLE_ZERO && ivci.subresourceRange.aspectMask == VK_IMAGE_ASPECT_DEPTH_BIT))
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shadow_needs_shader_swizzle = true;
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}
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/* this is the data that will be used in shader rewrites */
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@@ -2051,8 +2057,8 @@ zink_set_sampler_views(struct pipe_context *pctx,
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zink_context_invalidate_descriptor_state(ctx, shader_type, ZINK_DESCRIPTOR_TYPE_SAMPLER_VIEW, start_slot, num_views);
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if (!screen->info.have_EXT_non_seamless_cube_map)
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update_nonseamless_shader_key(ctx, shader_type);
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shadow_update |= shadow_mask != ctx->di.shadow[shader_type].mask;
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zink_set_fs_shadow_needs_shader_swizzle_key(ctx, shadow_update);
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shadow_update |= shadow_mask != ctx->di.shadow[shader_type].mask;
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zink_set_zs_needs_shader_swizzle_key(ctx, shader_type, shadow_update);
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}
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}
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@@ -1762,8 +1762,9 @@ zink_bind_fs_state(struct pipe_context *pctx,
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ctx->gfx_pipeline_state.dirty = true;
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ctx->gfx_pipeline_state.rast_attachment_order = nir->info.fs.uses_fbfetch_output;
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}
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zink_set_fs_shadow_needs_shader_swizzle_key(ctx, false);
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if (shadow_mask != ctx->gfx_stages[MESA_SHADER_FRAGMENT]->fs.legacy_shadow_mask)
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zink_set_zs_needs_shader_swizzle_key(ctx, MESA_SHADER_FRAGMENT, false);
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if (shadow_mask != ctx->gfx_stages[MESA_SHADER_FRAGMENT]->fs.legacy_shadow_mask &&
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!zink_screen(pctx->screen)->driver_workarounds.needs_zs_shader_swizzle)
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zink_update_shadow_samplerviews(ctx, shadow_mask | ctx->gfx_stages[MESA_SHADER_FRAGMENT]->fs.legacy_shadow_mask);
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}
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zink_update_fbfetch(ctx);
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@@ -360,16 +360,6 @@ zink_set_fs_point_coord_key(struct zink_context *ctx)
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}
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}
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static inline void
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zink_set_fs_shadow_needs_shader_swizzle_key(struct zink_context *ctx, bool swizzle_update)
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{
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const struct zink_fs_key_base *fs = zink_get_fs_base_key(ctx);
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bool enable = ctx->gfx_stages[MESA_SHADER_FRAGMENT] &&
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(ctx->gfx_stages[MESA_SHADER_FRAGMENT]->fs.legacy_shadow_mask & ctx->di.shadow[MESA_SHADER_FRAGMENT].mask) > 0;
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if (enable != fs->shadow_needs_shader_swizzle || (enable && swizzle_update))
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zink_set_fs_base_key(ctx)->shadow_needs_shader_swizzle = enable;
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}
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void
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zink_set_primitive_emulation_keys(struct zink_context *ctx);
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@@ -388,6 +378,24 @@ zink_set_shader_key_base(struct zink_context *ctx, gl_shader_stage pstage)
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return &ctx->gfx_pipeline_state.shader_keys.key[pstage].base;
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}
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static inline void
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zink_set_zs_needs_shader_swizzle_key(struct zink_context *ctx, gl_shader_stage pstage, bool swizzle_update)
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{
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if (!zink_screen(ctx->base.screen)->driver_workarounds.needs_zs_shader_swizzle) {
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if (pstage != MESA_SHADER_FRAGMENT)
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return;
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const struct zink_fs_key_base *fs = zink_get_fs_base_key(ctx);
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bool enable = ctx->gfx_stages[MESA_SHADER_FRAGMENT] && (ctx->gfx_stages[MESA_SHADER_FRAGMENT]->fs.legacy_shadow_mask & ctx->di.shadow[pstage].mask) > 0;
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if (enable != fs->shadow_needs_shader_swizzle || (enable && swizzle_update))
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zink_set_fs_base_key(ctx)->shadow_needs_shader_swizzle = enable;
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return;
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}
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bool enable = !!ctx->di.shadow[pstage].mask;
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const struct zink_shader_key_base *key = zink_get_shader_key_base(ctx, pstage);
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if (enable != key->needs_zs_shader_swizzle || (enable && swizzle_update))
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zink_set_shader_key_base(ctx, pstage)->needs_zs_shader_swizzle = enable;
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}
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ALWAYS_INLINE static bool
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zink_can_use_pipeline_libs(const struct zink_context *ctx)
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{
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