implement support for pre-defined uniform structs (state vars)
This commit is contained in:
@@ -0,0 +1,232 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.5.3
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*
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* Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
|
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* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
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* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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* \file slang_builtin.c
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* Resolve built-in uniform vars.
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* \author Brian Paul
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*/
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#include "imports.h"
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#include "macros.h"
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#include "slang_builtin.h"
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#include "slang_typeinfo.h"
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#include "slang_codegen.h"
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#include "slang_compile.h"
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#include "slang_ir.h"
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#include "mtypes.h"
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#include "program.h"
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#include "prog_instruction.h"
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#include "prog_parameter.h"
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#include "prog_statevars.h"
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#include "slang_print.h"
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/**
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* XXX we might consider moving much of this into the prog_statevars.c file
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*/
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/**
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* Determine if 'name' is a state variable (pre-defined uniform).
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* If so, create a new program parameter for it, and return the
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* param's index.
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*
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* \param swizzleOut returns the swizzle needed to access 'float' values
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* \return the state value's position in the parameter list, or -1 if error
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*/
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GLint
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_slang_lookup_statevar(const char *name, GLint index,
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struct gl_program_parameter_list *paramList,
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GLuint *swizzleOut)
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{
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struct state_info {
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const char *Name;
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const GLuint NumRows; /** for matrices */
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const GLuint Swizzle;
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const GLint Indexes[STATE_LENGTH];
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};
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static const struct state_info state[] = {
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{ "gl_ModelViewMatrix", 4, SWIZZLE_NOOP,
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{ STATE_MATRIX, STATE_MODELVIEW, 0, 0, 0, 0 } },
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{ "gl_NormalMatrix", 3, SWIZZLE_NOOP,
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{ STATE_MATRIX, STATE_MODELVIEW, 0, 0, 0, 0 } },
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{ "gl_ProjectionMatrix", 4, SWIZZLE_NOOP,
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{ STATE_MATRIX, STATE_PROJECTION, 0, 0, 0, 0 } },
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{ "gl_ModelViewProjectionMatrix", 4, SWIZZLE_NOOP,
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{ STATE_MATRIX, STATE_MVP, 0, 0, 0, 0 } },
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{ "gl_TextureMatrix", 4, SWIZZLE_NOOP,
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{ STATE_MATRIX, STATE_TEXTURE, 0, 0, 0, 0 } },
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{ "gl_NormalScale", 1, SWIZZLE_NOOP,
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{ STATE_INTERNAL, STATE_NORMAL_SCALE, 0, 0, 0, 0} },
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/* For aggregate/structs we need entries for both the base name
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* and base.field.
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*/
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{ "gl_DepthRange", 1, SWIZZLE_NOOP,
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{ STATE_DEPTH_RANGE, 0, 0, 0, 0, 0 } },
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{ "gl_DepthRange.near", 1, SWIZZLE_XXXX,
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{ STATE_DEPTH_RANGE, 0, 0, 0, 0, 0 } },
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{ "gl_DepthRange.far", 1, SWIZZLE_YYYY,
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{ STATE_DEPTH_RANGE, 0, 0, 0, 0, 0 } },
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{ "gl_DepthRange.diff", 1, SWIZZLE_ZZZZ,
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{ STATE_DEPTH_RANGE, 0, 0, 0, 0, 0 } },
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{ "gl_Point", 1, SWIZZLE_NOOP,
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{ STATE_POINT_SIZE, 0, 0, 0, 0, 0 } },
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{ "gl_Point.size", 1, SWIZZLE_XXXX,
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{ STATE_POINT_SIZE, 0, 0, 0, 0, 0 } },
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{ "gl_Point.sizeMin", 1, SWIZZLE_YYYY,
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{ STATE_POINT_SIZE, 0, 0, 0, 0, 0 } },
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{ "gl_Point.sizeMax", 1, SWIZZLE_ZZZZ,
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{ STATE_POINT_SIZE, 0, 0, 0, 0, 0 } },
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{ "gl_Point.fadeThresholdSize", 1, SWIZZLE_WWWW,
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{ STATE_POINT_SIZE, 0, 0, 0, 0, 0 } },
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{ "gl_Point.distanceConstantAttenuation", 1, SWIZZLE_XXXX,
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{ STATE_POINT_ATTENUATION, 0, 0, 0, 0, 0 } },
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{ "gl_Point.distanceLinearAttenuation", 1, SWIZZLE_YYYY,
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{ STATE_POINT_ATTENUATION, 0, 0, 0, 0, 0 } },
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{ "gl_Point.distanceQuadraticAttenuation", 1, SWIZZLE_ZZZZ,
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{ STATE_POINT_ATTENUATION, 0, 0, 0, 0, 0 } },
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{ "gl_FrontMaterial", 1, SWIZZLE_NOOP,
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{ STATE_MATERIAL, 0, STATE_EMISSION, 0, 0, 0 } },
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{ "gl_FrontMaterial.emission", 1, SWIZZLE_NOOP,
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{ STATE_MATERIAL, 0, STATE_EMISSION, 0, 0, 0 } },
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{ "gl_FrontMaterial.ambient", 1, SWIZZLE_NOOP,
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{ STATE_MATERIAL, 0, STATE_AMBIENT, 0, 0, 0 } },
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{ "gl_FrontMaterial.diffuse", 1, SWIZZLE_NOOP,
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{ STATE_MATERIAL, 0, STATE_DIFFUSE, 0, 0, 0 } },
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{ "gl_FrontMaterial.specular", 1, SWIZZLE_NOOP,
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{ STATE_MATERIAL, 0, STATE_SPECULAR, 0, 0, 0 } },
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{ "gl_FrontMaterial.shininess", 1, SWIZZLE_XXXX,
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{ STATE_MATERIAL, 0, STATE_SHININESS, 0, 0, 0 } },
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{ "gl_BackMaterial", 1, SWIZZLE_NOOP,
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{ STATE_MATERIAL, 1, STATE_EMISSION, 0, 0, 0 } },
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{ "gl_BackMaterial.emission", 1, SWIZZLE_NOOP,
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{ STATE_MATERIAL, 1, STATE_EMISSION, 0, 0, 0 } },
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{ "gl_BackMaterial.ambient", 1, SWIZZLE_NOOP,
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{ STATE_MATERIAL, 1, STATE_AMBIENT, 0, 0, 0 } },
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{ "gl_BackMaterial.diffuse", 1, SWIZZLE_NOOP,
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{ STATE_MATERIAL, 1, STATE_DIFFUSE, 0, 0, 0 } },
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{ "gl_BackMaterial.specular", 1, SWIZZLE_NOOP,
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{ STATE_MATERIAL, 1, STATE_SPECULAR, 0, 0, 0 } },
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{ "gl_BackMaterial.shininess", 1, SWIZZLE_XXXX,
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{ STATE_MATERIAL, 1, STATE_SHININESS, 0, 0, 0 } },
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{ "gl_LightModel", 1, SWIZZLE_NOOP,
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{ STATE_LIGHTMODEL_AMBIENT, 0, 0, 0, 0, 0 } },
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{ "gl_LightModel.ambient", 1, SWIZZLE_NOOP,
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{ STATE_LIGHTMODEL_AMBIENT, 0, 0, 0, 0, 0 } },
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{ "gl_FrontLightModelProduct", 1, SWIZZLE_NOOP,
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{ STATE_LIGHTMODEL_SCENECOLOR, 0, 0, 0, 0, 0 } },
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{ "gl_FrontLightModelProduct.sceneColor", 1, SWIZZLE_NOOP,
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{ STATE_LIGHTMODEL_SCENECOLOR, 0, 0, 0, 0, 0 } },
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{ "gl_BackLightModelProduct", 1, SWIZZLE_NOOP,
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{ STATE_LIGHTMODEL_SCENECOLOR, 1, 0, 0, 0, 0 } },
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{ "gl_BackLightModelProduct.sceneColor", 1, SWIZZLE_NOOP,
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{ STATE_LIGHTMODEL_SCENECOLOR, 1, 0, 0, 0, 0 } },
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{ "gl_Fog", 1, SWIZZLE_NOOP,
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{ STATE_FOG_COLOR, 0, 0, 0, 0, 0 } },
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{ "gl_Fog.color", 1, SWIZZLE_NOOP,
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{ STATE_FOG_COLOR, 0, 0, 0, 0, 0 } },
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{ "gl_Fog.density", 1, SWIZZLE_XXXX,
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{ STATE_FOG_PARAMS, 0, 0, 0, 0, 0 } },
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{ "gl_Fog.start", 1, SWIZZLE_YYYY,
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{ STATE_FOG_PARAMS, 0, 0, 0, 0, 0 } },
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{ "gl_Fog.end", 1, SWIZZLE_ZZZZ,
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{ STATE_FOG_PARAMS, 0, 0, 0, 0, 0 } },
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{ "gl_Fog.scale", 1, SWIZZLE_WWWW,
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{ STATE_FOG_PARAMS, 0, 0, 0, 0, 0 } },
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{ NULL, 0, 0, {0, 0, 0, 0, 0, 0} }
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};
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GLuint i;
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for (i = 0; state[i].Name; i++) {
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if (strcmp(state[i].Name, name) == 0) {
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/* found */
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*swizzleOut = state[i].Swizzle;
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if (paramList) {
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if (state[i].NumRows > 1) {
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/* a matrix */
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GLuint j;
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GLint pos[4], indexesCopy[STATE_LENGTH];
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/* make copy of state tokens */
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for (j = 0; j < STATE_LENGTH; j++)
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indexesCopy[j] = state[i].Indexes[j];
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/* load rows */
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for (j = 0; j < state[i].NumRows; j++) {
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indexesCopy[3] = indexesCopy[4] = j; /* jth row of matrix */
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pos[j] = _mesa_add_state_reference(paramList, indexesCopy);
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assert(pos[j] >= 0);
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}
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return pos[0];
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}
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else {
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/* non-matrix state */
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GLint pos
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= _mesa_add_state_reference(paramList, state[i].Indexes);
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assert(pos >= 0);
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return pos;
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}
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}
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}
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}
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return -1;
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}
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GLint
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_slang_lookup_statevar_field(const char *base, const char *field,
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struct gl_program_parameter_list *paramList,
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GLuint *swizzleOut)
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{
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GLint pos = -1;
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const GLint len = _mesa_strlen(base)
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+ _mesa_strlen(field) + 2;
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char *name = (char *) _mesa_malloc(len);
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if (!name)
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return -1;
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_mesa_strcpy(name, base);
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/*_mesa_*/strcat(name, ".");
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/*_mesa_*/strcat(name, field);
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printf("FULL NAME: %s\n", name);
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pos = _slang_lookup_statevar(name, 0, paramList, swizzleOut);
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_mesa_free(name);
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return pos;
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}
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@@ -0,0 +1,45 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.5.3
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*
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* Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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||||
* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
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* Software is furnished to do so, subject to the following conditions:
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*
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||||
* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef SLANG_BUILTIN_H
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#define SLANG_BUILTIN_H
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#include "prog_parameter.h"
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#include "slang_utility.h"
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extern GLint
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_slang_lookup_statevar(const char *name, GLint index,
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struct gl_program_parameter_list *paramList,
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GLuint *swizzleOut);
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extern GLint
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_slang_lookup_statevar_field(const char *base, const char *field,
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struct gl_program_parameter_list *paramList,
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GLuint *swizzleOut);
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#endif /* SLANG_BUILTIN_H */
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@@ -31,6 +31,7 @@
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#include "imports.h"
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#include "macros.h"
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#include "slang_typeinfo.h"
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#include "slang_builtin.h"
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#include "slang_codegen.h"
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#include "slang_compile.h"
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#include "slang_storage.h"
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@@ -76,68 +77,6 @@ slang_lookup_constant(const char *name,
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}
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/**
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* Determine if 'name' is a state variable. If so, create a new program
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* parameter for it, and return the param's index. Else, return -1.
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*/
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static GLint
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slang_lookup_statevar(const char *name, GLint index,
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struct gl_program_parameter_list *paramList)
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{
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struct state_info {
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const char *Name;
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const GLuint NumRows; /** for matrices */
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const GLuint Swizzle;
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const GLint Indexes[STATE_LENGTH];
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};
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static const struct state_info state[] = {
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{ "gl_ModelViewMatrix", 4, SWIZZLE_NOOP,
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{ STATE_MATRIX, STATE_MODELVIEW, 0, 0, 0, 0 } },
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{ "gl_NormalMatrix", 3, SWIZZLE_NOOP,
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{ STATE_MATRIX, STATE_MODELVIEW, 0, 0, 0, 0 } },
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{ "gl_ProjectionMatrix", 4, SWIZZLE_NOOP,
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{ STATE_MATRIX, STATE_PROJECTION, 0, 0, 0, 0 } },
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{ "gl_ModelViewProjectionMatrix", 4, SWIZZLE_NOOP,
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{ STATE_MATRIX, STATE_MVP, 0, 0, 0, 0 } },
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{ "gl_TextureMatrix", 4, SWIZZLE_NOOP,
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{ STATE_MATRIX, STATE_TEXTURE, 0, 0, 0, 0 } },
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{ NULL, 0, 0, {0, 0, 0, 0, 0, 0} }
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};
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GLuint i;
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for (i = 0; state[i].Name; i++) {
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if (strcmp(state[i].Name, name) == 0) {
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/* found */
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if (paramList) {
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if (state[i].NumRows > 1) {
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/* a matrix */
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GLuint j;
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GLint pos[4], indexesCopy[STATE_LENGTH];
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/* make copy of state tokens */
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for (j = 0; j < STATE_LENGTH; j++)
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indexesCopy[j] = state[i].Indexes[j];
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/* load rows */
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for (j = 0; j < state[i].NumRows; j++) {
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indexesCopy[3] = indexesCopy[4] = j; /* jth row of matrix */
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pos[j] = _mesa_add_state_reference(paramList, indexesCopy);
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assert(pos[j] >= 0);
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}
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return pos[0];
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}
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else {
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/* non-matrix state */
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GLint pos
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= _mesa_add_state_reference(paramList, state[i].Indexes);
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assert(pos >= 0);
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return pos;
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}
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}
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}
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}
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return -1;
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}
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static GLboolean
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is_sampler_type(const slang_fully_specified_type *t)
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{
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@@ -270,7 +209,8 @@ slang_allocate_storage(slang_assemble_ctx *A, slang_ir_node *n)
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* used to avoid wasting registers.
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*/
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if (n->Store->File == PROGRAM_STATE_VAR) {
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GLint i = slang_lookup_statevar(varName, 0, prog->Parameters);
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GLint i = _slang_lookup_statevar(varName, 0, prog->Parameters,
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&n->Store->Swizzle);
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assert(i >= 0);
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n->Store->Index = i;
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}
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@@ -2241,8 +2181,20 @@ _slang_gen_field(slang_assemble_ctx * A, slang_operation *oper)
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/* the field is a structure member (base.field) */
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/* oper->children[0] is the base */
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/* oper->a_id is the field name */
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slang_ir_node *base, *n;
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base = _slang_gen_operation(A, &oper->children[0]);
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n = new_node1(IR_FIELD, base);
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if (n) {
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n->Target = (char *) oper->a_id;
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}
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return n;
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#if 0
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_mesa_problem(NULL, "glsl structs/fields not supported yet");
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return NULL;
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#endif
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}
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}
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@@ -2644,7 +2596,7 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
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GLboolean success = GL_TRUE;
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GLint texIndex;
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slang_ir_storage *store = NULL;
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int dbg = 0;
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int dbg = 1;
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texIndex = sampler_to_texture_index(var->type.specifier.type);
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@@ -35,6 +35,7 @@
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#include "prog_instruction.h"
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#include "prog_parameter.h"
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#include "prog_print.h"
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#include "slang_builtin.h"
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#include "slang_emit.h"
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#include "slang_error.h"
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@@ -1307,6 +1308,36 @@ emit_swizzle(slang_var_table *vt, slang_ir_node *n, struct gl_program *prog)
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}
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/**
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* Resolve storage for accessing a structure field.
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||||
*/
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static struct prog_instruction *
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emit_field(slang_var_table *vt, slang_ir_node *n, struct gl_program *prog)
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{
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/* field of a struct */
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if (n->Children[0]->Store->File == PROGRAM_STATE_VAR) {
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||||
/* state variable sub-field */
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||||
GLint pos;
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||||
GLuint swizzle;
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||||
pos = _slang_lookup_statevar_field((char *) n->Children[0]->Var->a_name,
|
||||
n->Target,
|
||||
prog->Parameters, &swizzle);
|
||||
if (pos < 0) {
|
||||
RETURN_ERROR2("Undefined structure member", n->Target, 0);
|
||||
}
|
||||
|
||||
n->Store = _slang_new_ir_storage(PROGRAM_STATE_VAR, pos, 4);/*XXX size*/
|
||||
if (n->Store)
|
||||
n->Store->Swizzle = swizzle;
|
||||
}
|
||||
|
||||
/*
|
||||
_mesa_problem(NULL, "glsl structs/fields not supported yet");
|
||||
*/
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
static struct prog_instruction *
|
||||
emit(slang_var_table *vt, slang_ir_node *n, struct gl_program *prog)
|
||||
{
|
||||
@@ -1391,6 +1422,9 @@ emit(slang_var_table *vt, slang_ir_node *n, struct gl_program *prog)
|
||||
}
|
||||
return NULL; /* no instruction */
|
||||
|
||||
case IR_FIELD:
|
||||
return emit_field(vt, n, prog);
|
||||
|
||||
case IR_SWIZZLE:
|
||||
return emit_swizzle(vt, n, prog);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user