implement support for pre-defined uniform structs (state vars)

This commit is contained in:
Brian
2007-02-20 14:03:43 -07:00
parent 48d65aabbc
commit 243c2dd746
4 changed files with 327 additions and 64 deletions
+232
View File
@@ -0,0 +1,232 @@
/*
* Mesa 3-D graphics library
* Version: 6.5.3
*
* Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file slang_builtin.c
* Resolve built-in uniform vars.
* \author Brian Paul
*/
#include "imports.h"
#include "macros.h"
#include "slang_builtin.h"
#include "slang_typeinfo.h"
#include "slang_codegen.h"
#include "slang_compile.h"
#include "slang_ir.h"
#include "mtypes.h"
#include "program.h"
#include "prog_instruction.h"
#include "prog_parameter.h"
#include "prog_statevars.h"
#include "slang_print.h"
/**
* XXX we might consider moving much of this into the prog_statevars.c file
*/
/**
* Determine if 'name' is a state variable (pre-defined uniform).
* If so, create a new program parameter for it, and return the
* param's index.
*
* \param swizzleOut returns the swizzle needed to access 'float' values
* \return the state value's position in the parameter list, or -1 if error
*/
GLint
_slang_lookup_statevar(const char *name, GLint index,
struct gl_program_parameter_list *paramList,
GLuint *swizzleOut)
{
struct state_info {
const char *Name;
const GLuint NumRows; /** for matrices */
const GLuint Swizzle;
const GLint Indexes[STATE_LENGTH];
};
static const struct state_info state[] = {
{ "gl_ModelViewMatrix", 4, SWIZZLE_NOOP,
{ STATE_MATRIX, STATE_MODELVIEW, 0, 0, 0, 0 } },
{ "gl_NormalMatrix", 3, SWIZZLE_NOOP,
{ STATE_MATRIX, STATE_MODELVIEW, 0, 0, 0, 0 } },
{ "gl_ProjectionMatrix", 4, SWIZZLE_NOOP,
{ STATE_MATRIX, STATE_PROJECTION, 0, 0, 0, 0 } },
{ "gl_ModelViewProjectionMatrix", 4, SWIZZLE_NOOP,
{ STATE_MATRIX, STATE_MVP, 0, 0, 0, 0 } },
{ "gl_TextureMatrix", 4, SWIZZLE_NOOP,
{ STATE_MATRIX, STATE_TEXTURE, 0, 0, 0, 0 } },
{ "gl_NormalScale", 1, SWIZZLE_NOOP,
{ STATE_INTERNAL, STATE_NORMAL_SCALE, 0, 0, 0, 0} },
/* For aggregate/structs we need entries for both the base name
* and base.field.
*/
{ "gl_DepthRange", 1, SWIZZLE_NOOP,
{ STATE_DEPTH_RANGE, 0, 0, 0, 0, 0 } },
{ "gl_DepthRange.near", 1, SWIZZLE_XXXX,
{ STATE_DEPTH_RANGE, 0, 0, 0, 0, 0 } },
{ "gl_DepthRange.far", 1, SWIZZLE_YYYY,
{ STATE_DEPTH_RANGE, 0, 0, 0, 0, 0 } },
{ "gl_DepthRange.diff", 1, SWIZZLE_ZZZZ,
{ STATE_DEPTH_RANGE, 0, 0, 0, 0, 0 } },
{ "gl_Point", 1, SWIZZLE_NOOP,
{ STATE_POINT_SIZE, 0, 0, 0, 0, 0 } },
{ "gl_Point.size", 1, SWIZZLE_XXXX,
{ STATE_POINT_SIZE, 0, 0, 0, 0, 0 } },
{ "gl_Point.sizeMin", 1, SWIZZLE_YYYY,
{ STATE_POINT_SIZE, 0, 0, 0, 0, 0 } },
{ "gl_Point.sizeMax", 1, SWIZZLE_ZZZZ,
{ STATE_POINT_SIZE, 0, 0, 0, 0, 0 } },
{ "gl_Point.fadeThresholdSize", 1, SWIZZLE_WWWW,
{ STATE_POINT_SIZE, 0, 0, 0, 0, 0 } },
{ "gl_Point.distanceConstantAttenuation", 1, SWIZZLE_XXXX,
{ STATE_POINT_ATTENUATION, 0, 0, 0, 0, 0 } },
{ "gl_Point.distanceLinearAttenuation", 1, SWIZZLE_YYYY,
{ STATE_POINT_ATTENUATION, 0, 0, 0, 0, 0 } },
{ "gl_Point.distanceQuadraticAttenuation", 1, SWIZZLE_ZZZZ,
{ STATE_POINT_ATTENUATION, 0, 0, 0, 0, 0 } },
{ "gl_FrontMaterial", 1, SWIZZLE_NOOP,
{ STATE_MATERIAL, 0, STATE_EMISSION, 0, 0, 0 } },
{ "gl_FrontMaterial.emission", 1, SWIZZLE_NOOP,
{ STATE_MATERIAL, 0, STATE_EMISSION, 0, 0, 0 } },
{ "gl_FrontMaterial.ambient", 1, SWIZZLE_NOOP,
{ STATE_MATERIAL, 0, STATE_AMBIENT, 0, 0, 0 } },
{ "gl_FrontMaterial.diffuse", 1, SWIZZLE_NOOP,
{ STATE_MATERIAL, 0, STATE_DIFFUSE, 0, 0, 0 } },
{ "gl_FrontMaterial.specular", 1, SWIZZLE_NOOP,
{ STATE_MATERIAL, 0, STATE_SPECULAR, 0, 0, 0 } },
{ "gl_FrontMaterial.shininess", 1, SWIZZLE_XXXX,
{ STATE_MATERIAL, 0, STATE_SHININESS, 0, 0, 0 } },
{ "gl_BackMaterial", 1, SWIZZLE_NOOP,
{ STATE_MATERIAL, 1, STATE_EMISSION, 0, 0, 0 } },
{ "gl_BackMaterial.emission", 1, SWIZZLE_NOOP,
{ STATE_MATERIAL, 1, STATE_EMISSION, 0, 0, 0 } },
{ "gl_BackMaterial.ambient", 1, SWIZZLE_NOOP,
{ STATE_MATERIAL, 1, STATE_AMBIENT, 0, 0, 0 } },
{ "gl_BackMaterial.diffuse", 1, SWIZZLE_NOOP,
{ STATE_MATERIAL, 1, STATE_DIFFUSE, 0, 0, 0 } },
{ "gl_BackMaterial.specular", 1, SWIZZLE_NOOP,
{ STATE_MATERIAL, 1, STATE_SPECULAR, 0, 0, 0 } },
{ "gl_BackMaterial.shininess", 1, SWIZZLE_XXXX,
{ STATE_MATERIAL, 1, STATE_SHININESS, 0, 0, 0 } },
{ "gl_LightModel", 1, SWIZZLE_NOOP,
{ STATE_LIGHTMODEL_AMBIENT, 0, 0, 0, 0, 0 } },
{ "gl_LightModel.ambient", 1, SWIZZLE_NOOP,
{ STATE_LIGHTMODEL_AMBIENT, 0, 0, 0, 0, 0 } },
{ "gl_FrontLightModelProduct", 1, SWIZZLE_NOOP,
{ STATE_LIGHTMODEL_SCENECOLOR, 0, 0, 0, 0, 0 } },
{ "gl_FrontLightModelProduct.sceneColor", 1, SWIZZLE_NOOP,
{ STATE_LIGHTMODEL_SCENECOLOR, 0, 0, 0, 0, 0 } },
{ "gl_BackLightModelProduct", 1, SWIZZLE_NOOP,
{ STATE_LIGHTMODEL_SCENECOLOR, 1, 0, 0, 0, 0 } },
{ "gl_BackLightModelProduct.sceneColor", 1, SWIZZLE_NOOP,
{ STATE_LIGHTMODEL_SCENECOLOR, 1, 0, 0, 0, 0 } },
{ "gl_Fog", 1, SWIZZLE_NOOP,
{ STATE_FOG_COLOR, 0, 0, 0, 0, 0 } },
{ "gl_Fog.color", 1, SWIZZLE_NOOP,
{ STATE_FOG_COLOR, 0, 0, 0, 0, 0 } },
{ "gl_Fog.density", 1, SWIZZLE_XXXX,
{ STATE_FOG_PARAMS, 0, 0, 0, 0, 0 } },
{ "gl_Fog.start", 1, SWIZZLE_YYYY,
{ STATE_FOG_PARAMS, 0, 0, 0, 0, 0 } },
{ "gl_Fog.end", 1, SWIZZLE_ZZZZ,
{ STATE_FOG_PARAMS, 0, 0, 0, 0, 0 } },
{ "gl_Fog.scale", 1, SWIZZLE_WWWW,
{ STATE_FOG_PARAMS, 0, 0, 0, 0, 0 } },
{ NULL, 0, 0, {0, 0, 0, 0, 0, 0} }
};
GLuint i;
for (i = 0; state[i].Name; i++) {
if (strcmp(state[i].Name, name) == 0) {
/* found */
*swizzleOut = state[i].Swizzle;
if (paramList) {
if (state[i].NumRows > 1) {
/* a matrix */
GLuint j;
GLint pos[4], indexesCopy[STATE_LENGTH];
/* make copy of state tokens */
for (j = 0; j < STATE_LENGTH; j++)
indexesCopy[j] = state[i].Indexes[j];
/* load rows */
for (j = 0; j < state[i].NumRows; j++) {
indexesCopy[3] = indexesCopy[4] = j; /* jth row of matrix */
pos[j] = _mesa_add_state_reference(paramList, indexesCopy);
assert(pos[j] >= 0);
}
return pos[0];
}
else {
/* non-matrix state */
GLint pos
= _mesa_add_state_reference(paramList, state[i].Indexes);
assert(pos >= 0);
return pos;
}
}
}
}
return -1;
}
GLint
_slang_lookup_statevar_field(const char *base, const char *field,
struct gl_program_parameter_list *paramList,
GLuint *swizzleOut)
{
GLint pos = -1;
const GLint len = _mesa_strlen(base)
+ _mesa_strlen(field) + 2;
char *name = (char *) _mesa_malloc(len);
if (!name)
return -1;
_mesa_strcpy(name, base);
/*_mesa_*/strcat(name, ".");
/*_mesa_*/strcat(name, field);
printf("FULL NAME: %s\n", name);
pos = _slang_lookup_statevar(name, 0, paramList, swizzleOut);
_mesa_free(name);
return pos;
}
+45
View File
@@ -0,0 +1,45 @@
/*
* Mesa 3-D graphics library
* Version: 6.5.3
*
* Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef SLANG_BUILTIN_H
#define SLANG_BUILTIN_H
#include "prog_parameter.h"
#include "slang_utility.h"
extern GLint
_slang_lookup_statevar(const char *name, GLint index,
struct gl_program_parameter_list *paramList,
GLuint *swizzleOut);
extern GLint
_slang_lookup_statevar_field(const char *base, const char *field,
struct gl_program_parameter_list *paramList,
GLuint *swizzleOut);
#endif /* SLANG_BUILTIN_H */
+16 -64
View File
@@ -31,6 +31,7 @@
#include "imports.h"
#include "macros.h"
#include "slang_typeinfo.h"
#include "slang_builtin.h"
#include "slang_codegen.h"
#include "slang_compile.h"
#include "slang_storage.h"
@@ -76,68 +77,6 @@ slang_lookup_constant(const char *name,
}
/**
* Determine if 'name' is a state variable. If so, create a new program
* parameter for it, and return the param's index. Else, return -1.
*/
static GLint
slang_lookup_statevar(const char *name, GLint index,
struct gl_program_parameter_list *paramList)
{
struct state_info {
const char *Name;
const GLuint NumRows; /** for matrices */
const GLuint Swizzle;
const GLint Indexes[STATE_LENGTH];
};
static const struct state_info state[] = {
{ "gl_ModelViewMatrix", 4, SWIZZLE_NOOP,
{ STATE_MATRIX, STATE_MODELVIEW, 0, 0, 0, 0 } },
{ "gl_NormalMatrix", 3, SWIZZLE_NOOP,
{ STATE_MATRIX, STATE_MODELVIEW, 0, 0, 0, 0 } },
{ "gl_ProjectionMatrix", 4, SWIZZLE_NOOP,
{ STATE_MATRIX, STATE_PROJECTION, 0, 0, 0, 0 } },
{ "gl_ModelViewProjectionMatrix", 4, SWIZZLE_NOOP,
{ STATE_MATRIX, STATE_MVP, 0, 0, 0, 0 } },
{ "gl_TextureMatrix", 4, SWIZZLE_NOOP,
{ STATE_MATRIX, STATE_TEXTURE, 0, 0, 0, 0 } },
{ NULL, 0, 0, {0, 0, 0, 0, 0, 0} }
};
GLuint i;
for (i = 0; state[i].Name; i++) {
if (strcmp(state[i].Name, name) == 0) {
/* found */
if (paramList) {
if (state[i].NumRows > 1) {
/* a matrix */
GLuint j;
GLint pos[4], indexesCopy[STATE_LENGTH];
/* make copy of state tokens */
for (j = 0; j < STATE_LENGTH; j++)
indexesCopy[j] = state[i].Indexes[j];
/* load rows */
for (j = 0; j < state[i].NumRows; j++) {
indexesCopy[3] = indexesCopy[4] = j; /* jth row of matrix */
pos[j] = _mesa_add_state_reference(paramList, indexesCopy);
assert(pos[j] >= 0);
}
return pos[0];
}
else {
/* non-matrix state */
GLint pos
= _mesa_add_state_reference(paramList, state[i].Indexes);
assert(pos >= 0);
return pos;
}
}
}
}
return -1;
}
static GLboolean
is_sampler_type(const slang_fully_specified_type *t)
{
@@ -270,7 +209,8 @@ slang_allocate_storage(slang_assemble_ctx *A, slang_ir_node *n)
* used to avoid wasting registers.
*/
if (n->Store->File == PROGRAM_STATE_VAR) {
GLint i = slang_lookup_statevar(varName, 0, prog->Parameters);
GLint i = _slang_lookup_statevar(varName, 0, prog->Parameters,
&n->Store->Swizzle);
assert(i >= 0);
n->Store->Index = i;
}
@@ -2241,8 +2181,20 @@ _slang_gen_field(slang_assemble_ctx * A, slang_operation *oper)
/* the field is a structure member (base.field) */
/* oper->children[0] is the base */
/* oper->a_id is the field name */
slang_ir_node *base, *n;
base = _slang_gen_operation(A, &oper->children[0]);
n = new_node1(IR_FIELD, base);
if (n) {
n->Target = (char *) oper->a_id;
}
return n;
#if 0
_mesa_problem(NULL, "glsl structs/fields not supported yet");
return NULL;
#endif
}
}
@@ -2644,7 +2596,7 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
GLboolean success = GL_TRUE;
GLint texIndex;
slang_ir_storage *store = NULL;
int dbg = 0;
int dbg = 1;
texIndex = sampler_to_texture_index(var->type.specifier.type);
+34
View File
@@ -35,6 +35,7 @@
#include "prog_instruction.h"
#include "prog_parameter.h"
#include "prog_print.h"
#include "slang_builtin.h"
#include "slang_emit.h"
#include "slang_error.h"
@@ -1307,6 +1308,36 @@ emit_swizzle(slang_var_table *vt, slang_ir_node *n, struct gl_program *prog)
}
/**
* Resolve storage for accessing a structure field.
*/
static struct prog_instruction *
emit_field(slang_var_table *vt, slang_ir_node *n, struct gl_program *prog)
{
/* field of a struct */
if (n->Children[0]->Store->File == PROGRAM_STATE_VAR) {
/* state variable sub-field */
GLint pos;
GLuint swizzle;
pos = _slang_lookup_statevar_field((char *) n->Children[0]->Var->a_name,
n->Target,
prog->Parameters, &swizzle);
if (pos < 0) {
RETURN_ERROR2("Undefined structure member", n->Target, 0);
}
n->Store = _slang_new_ir_storage(PROGRAM_STATE_VAR, pos, 4);/*XXX size*/
if (n->Store)
n->Store->Swizzle = swizzle;
}
/*
_mesa_problem(NULL, "glsl structs/fields not supported yet");
*/
return NULL;
}
static struct prog_instruction *
emit(slang_var_table *vt, slang_ir_node *n, struct gl_program *prog)
{
@@ -1391,6 +1422,9 @@ emit(slang_var_table *vt, slang_ir_node *n, struct gl_program *prog)
}
return NULL; /* no instruction */
case IR_FIELD:
return emit_field(vt, n, prog);
case IR_SWIZZLE:
return emit_swizzle(vt, n, prog);