i965: support 2_10_10_10 formats in get_surface_type.

Always use R10G10B10A2_UINT; Most of the other formats we'd like
don't actually work on the hardware. Will emit w/a for scaling,
sign recovery and BGRA swizzle in the VS.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Chris Forbes
2012-11-22 16:23:20 +13:00
committed by Kenneth Graunke
parent f9a08f7f0f
commit 23f4411c41
+19 -1
View File
@@ -252,10 +252,28 @@ static GLuint get_surface_type( GLenum type, GLuint size,
else {
return ubyte_types_norm[size];
}
/* See GL_ARB_vertex_type_2_10_10_10_rev.
* W/A: the hardware doesn't really support the formats we'd
* like to use here, so upload everything as UINT and fix
* it in the shader
*/
case GL_INT_2_10_10_10_REV:
case GL_UNSIGNED_INT_2_10_10_10_REV:
assert(size == 4);
return BRW_SURFACEFORMAT_R10G10B10A2_UINT;
default: assert(0); return 0;
}
}
}
else {
/* See GL_ARB_vertex_type_2_10_10_10_rev.
* W/A: the hardware doesn't really support the formats we'd
* like to use here, so upload everything as UINT and fix
* it in the shader
*/
if (type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) {
assert(size == 4);
return BRW_SURFACEFORMAT_R10G10B10A2_UINT;
}
assert(format == GL_RGBA); /* sanity check */
switch (type) {
case GL_DOUBLE: return double_types[size];