i965: support 2_10_10_10 formats in get_surface_type.
Always use R10G10B10A2_UINT; Most of the other formats we'd like don't actually work on the hardware. Will emit w/a for scaling, sign recovery and BGRA swizzle in the VS. Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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committed by
Kenneth Graunke
parent
f9a08f7f0f
commit
23f4411c41
@@ -252,10 +252,28 @@ static GLuint get_surface_type( GLenum type, GLuint size,
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else {
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return ubyte_types_norm[size];
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}
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/* See GL_ARB_vertex_type_2_10_10_10_rev.
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* W/A: the hardware doesn't really support the formats we'd
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* like to use here, so upload everything as UINT and fix
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* it in the shader
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*/
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case GL_INT_2_10_10_10_REV:
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case GL_UNSIGNED_INT_2_10_10_10_REV:
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assert(size == 4);
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return BRW_SURFACEFORMAT_R10G10B10A2_UINT;
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default: assert(0); return 0;
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}
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}
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}
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else {
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/* See GL_ARB_vertex_type_2_10_10_10_rev.
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* W/A: the hardware doesn't really support the formats we'd
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* like to use here, so upload everything as UINT and fix
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* it in the shader
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*/
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if (type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) {
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assert(size == 4);
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return BRW_SURFACEFORMAT_R10G10B10A2_UINT;
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}
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assert(format == GL_RGBA); /* sanity check */
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switch (type) {
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case GL_DOUBLE: return double_types[size];
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