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/* -*- mesa-c++ -*-
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*
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* Copyright (c) 2018 Collabora LTD
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*
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* Author: Gert Wollny <gert.wollny@collabora.com>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "r600_dump.h"
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#include "r600_shader.h"
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void print_shader_info(FILE *f , int id, struct r600_shader *shader)
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{
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#define PRINT_INT_MEMBER(NAME) \
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if (shader-> NAME) fprintf(f, " shader->" #NAME "=%d;\n", shader-> NAME)
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#define PRINT_UINT_MEMBER(NAME) \
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if (shader-> NAME) fprintf(f, " shader->" #NAME "=%u;\n", (unsigned)shader-> NAME)
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#define PRINT_INT_ARRAY_ELM(NAME, ELM) \
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if (shader->NAME[i].ELM) fprintf(f, " shader->" #NAME "[%d]." #ELM "=%d;\n", i, (int)shader->NAME[i].ELM)
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#define PRINT_UINT_ARRAY_ELM(NAME, ELM) \
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if (shader->NAME[i].ELM) fprintf(f, " shader->" #NAME "[%d]." #ELM" =%u;\n", i, (unsigned)shader->NAME[i].ELM)
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fprintf(f, "#include \"gallium/drivers/r600/r600_shader.h\"\n");
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fprintf(f, "void shader_%d_fill_data(struct r600_shader *shader)\n{\n", id);
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fprintf(f, " memset(shader, 0, sizeof(struct r600_shader));\n");
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PRINT_UINT_MEMBER(processor_type);
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PRINT_UINT_MEMBER(ninput);
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PRINT_UINT_MEMBER(noutput);
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PRINT_UINT_MEMBER(nhwatomic);
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PRINT_UINT_MEMBER(nlds);
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PRINT_UINT_MEMBER(nsys_inputs);
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for (unsigned i = 0; i < shader->ninput; ++i) {
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PRINT_UINT_ARRAY_ELM(input, name);
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PRINT_UINT_ARRAY_ELM(input, gpr);
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PRINT_UINT_ARRAY_ELM(input, done);
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PRINT_INT_ARRAY_ELM(input, sid);
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PRINT_INT_ARRAY_ELM(input, spi_sid);
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PRINT_UINT_ARRAY_ELM(input, interpolate);
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PRINT_UINT_ARRAY_ELM(input, ij_index);
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PRINT_UINT_ARRAY_ELM(input, interpolate_location); // TGSI_INTERPOLATE_LOC_CENTER, CENTROID, SAMPLE
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PRINT_UINT_ARRAY_ELM(input, lds_pos); /* for evergreen */
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PRINT_UINT_ARRAY_ELM(input, back_color_input);
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PRINT_UINT_ARRAY_ELM(input, write_mask);
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PRINT_INT_ARRAY_ELM(input, ring_offset);
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}
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for (unsigned i = 0; i < shader->noutput; ++i) {
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PRINT_UINT_ARRAY_ELM(output, name);
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PRINT_UINT_ARRAY_ELM(output, gpr);
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PRINT_UINT_ARRAY_ELM(output, done);
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PRINT_INT_ARRAY_ELM(output, sid);
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PRINT_INT_ARRAY_ELM(output, spi_sid);
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PRINT_UINT_ARRAY_ELM(output, interpolate);
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PRINT_UINT_ARRAY_ELM(output, ij_index);
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PRINT_UINT_ARRAY_ELM(output, interpolate_location); // TGSI_INTERPOLATE_LOC_CENTER, CENTROID, SAMPLE
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PRINT_UINT_ARRAY_ELM(output, lds_pos); /* for evergreen */
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PRINT_UINT_ARRAY_ELM(output, back_color_input);
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PRINT_UINT_ARRAY_ELM(output, write_mask);
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PRINT_INT_ARRAY_ELM(output, ring_offset);
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}
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for (unsigned i = 0; i < shader->nhwatomic; ++i) {
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PRINT_UINT_ARRAY_ELM(atomics, start);
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PRINT_UINT_ARRAY_ELM(atomics, end);
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PRINT_UINT_ARRAY_ELM(atomics, buffer_id);
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PRINT_UINT_ARRAY_ELM(atomics, hw_idx);
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PRINT_UINT_ARRAY_ELM(atomics, array_id);
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}
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PRINT_UINT_MEMBER(nhwatomic_ranges);
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PRINT_UINT_MEMBER(uses_kill);
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PRINT_UINT_MEMBER(fs_write_all);
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PRINT_UINT_MEMBER(two_side);
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PRINT_UINT_MEMBER(needs_scratch_space);
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/* Number of color outputs in the TGSI shader,
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* sometimes it could be higher than nr_cbufs (bug?).
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* Also with writes_all property on eg+ it will be set to max CB number */
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PRINT_UINT_MEMBER(nr_ps_max_color_exports);
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/* Real number of ps color exports compiled in the bytecode */
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PRINT_UINT_MEMBER(nr_ps_color_exports);
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PRINT_UINT_MEMBER(ps_color_export_mask);
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PRINT_UINT_MEMBER(ps_export_highest);
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/* bit n is set if the shader writes gl_ClipDistance[n] */
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PRINT_UINT_MEMBER(cc_dist_mask);
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PRINT_UINT_MEMBER(clip_dist_write);
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PRINT_UINT_MEMBER(cull_dist_write);
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PRINT_UINT_MEMBER(vs_position_window_space);
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/* flag is set if the shader writes VS_OUT_MISC_VEC (e.g. for PSIZE) */
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PRINT_UINT_MEMBER(vs_out_misc_write);
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PRINT_UINT_MEMBER(vs_out_point_size);
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PRINT_UINT_MEMBER(vs_out_layer);
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PRINT_UINT_MEMBER(vs_out_viewport);
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PRINT_UINT_MEMBER(vs_out_edgeflag);
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PRINT_UINT_MEMBER(has_txq_cube_array_z_comp);
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PRINT_UINT_MEMBER(uses_tex_buffers);
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PRINT_UINT_MEMBER(gs_prim_id_input);
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PRINT_UINT_MEMBER(gs_tri_strip_adj_fix);
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PRINT_UINT_MEMBER(ps_conservative_z);
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/* Size in bytes of a data item in the ring(s) (single vertex data).
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Stages with only one ring items 123 will be set to 0. */
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PRINT_UINT_MEMBER(ring_item_sizes[0]);
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PRINT_UINT_MEMBER(ring_item_sizes[1]);
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PRINT_UINT_MEMBER(ring_item_sizes[2]);
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PRINT_UINT_MEMBER(ring_item_sizes[3]);
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PRINT_UINT_MEMBER(indirect_files);
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PRINT_UINT_MEMBER(max_arrays);
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PRINT_UINT_MEMBER(num_arrays);
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PRINT_UINT_MEMBER(vs_as_es);
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PRINT_UINT_MEMBER(vs_as_ls);
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PRINT_UINT_MEMBER(vs_as_gs_a);
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PRINT_UINT_MEMBER(tes_as_es);
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PRINT_UINT_MEMBER(tcs_prim_mode);
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PRINT_UINT_MEMBER(ps_prim_id_input);
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if (shader->num_arrays > 0) {
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fprintf(stderr, " shader->arrays = new r600_shader_array[%d];\n", shader->num_arrays);
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for (unsigned i = 0; i < shader->num_arrays; ++i) {
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PRINT_UINT_ARRAY_ELM(arrays, gpr_start);
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PRINT_UINT_ARRAY_ELM(arrays, gpr_count);
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PRINT_UINT_ARRAY_ELM(arrays, comp_mask);
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}
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}
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PRINT_UINT_MEMBER(uses_doubles);
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PRINT_UINT_MEMBER(uses_atomics);
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PRINT_UINT_MEMBER(uses_images);
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PRINT_UINT_MEMBER(uses_helper_invocation);
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PRINT_UINT_MEMBER(atomic_base);
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PRINT_UINT_MEMBER(rat_base);
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PRINT_UINT_MEMBER(image_size_const_offset);
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fprintf(f, "}\n");
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}
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void print_pipe_info(FILE *f, struct tgsi_shader_info *shader)
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{
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PRINT_UINT_MEMBER(shader_buffers_load);
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PRINT_UINT_MEMBER(shader_buffers_store);
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PRINT_UINT_MEMBER(shader_buffers_atomic);
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PRINT_UINT_MEMBER(writes_memory);
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PRINT_UINT_MEMBER(file_mask[TGSI_FILE_HW_ATOMIC]);
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PRINT_UINT_MEMBER(file_count[TGSI_FILE_HW_ATOMIC]);
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}
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