gallium: updated comment for bypass_vs
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@@ -111,7 +111,8 @@ struct pipe_rasterizer_state
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unsigned line_stipple_pattern:16;
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unsigned line_last_pixel:1;
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unsigned bypass_clipping:1;
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unsigned bypass_vs:1; /**< vertices are already fully transformed */
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unsigned bypass_vs:1; /**< Skip the vertex shader. Note that the shader is
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still needed though, to indicate inputs/outputs */
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unsigned origin_lower_left:1; /**< Is (0,0) the lower-left corner? */
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unsigned flatshade_first:1; /**< take color attribute from the first vertex of a primitive */
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