anv/pipeline: Unify 3DSTATE_PS emission

Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
This commit is contained in:
Jason Ekstrand
2016-11-12 09:42:58 -08:00
parent f989d04f39
commit 23ad998246
3 changed files with 72 additions and 102 deletions
+1 -59
View File
@@ -44,9 +44,6 @@ genX(graphics_pipeline_create)(
{
ANV_FROM_HANDLE(anv_device, device, _device);
ANV_FROM_HANDLE(anv_render_pass, pass, pCreateInfo->renderPass);
const struct anv_physical_device *physical_device =
&device->instance->physicalDevice;
const struct gen_device_info *devinfo = &physical_device->info;
struct anv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
struct anv_pipeline *pipeline;
VkResult result;
@@ -107,6 +104,7 @@ genX(graphics_pipeline_create)(
emit_3dstate_vs(pipeline);
emit_3dstate_gs(pipeline);
emit_3dstate_sbe(pipeline);
emit_3dstate_ps(pipeline);
if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) {
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM), wm) {
@@ -117,16 +115,7 @@ genX(graphics_pipeline_create)(
wm.EarlyDepthStencilControl = EDSC_NORMAL;
wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
}
/* Even if no fragments are ever dispatched, the hardware hangs if we
* don't at least set the maximum number of threads.
*/
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS), ps) {
ps.MaximumNumberofThreads = devinfo->max_wm_threads - 1;
}
} else {
const struct anv_shader_bin *fs_bin =
pipeline->shaders[MESA_SHADER_FRAGMENT];
const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
if (wm_prog_data->urb_setup[VARYING_SLOT_BFC0] != -1 ||
@@ -135,53 +124,6 @@ genX(graphics_pipeline_create)(
if (wm_prog_data->urb_setup[VARYING_SLOT_PRIMITIVE_ID] != -1)
anv_finishme("primitive_id needs sbe swizzling setup");
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS), ps) {
ps.KernelStartPointer0 = fs_bin->kernel.offset;
ps.KernelStartPointer1 = 0;
ps.KernelStartPointer2 = fs_bin->kernel.offset +
wm_prog_data->prog_offset_2;
ps.ScratchSpaceBasePointer = (struct anv_address) {
.bo = anv_scratch_pool_alloc(device, &device->scratch_pool,
MESA_SHADER_FRAGMENT,
wm_prog_data->base.total_scratch),
.offset = 0,
};
ps.PerThreadScratchSpace = scratch_space(&wm_prog_data->base);
ps.SamplerCount = get_sampler_count(fs_bin);
ps.BindingTableEntryCount = get_binding_table_entry_count(fs_bin);
ps.MaximumNumberofThreads = devinfo->max_wm_threads - 1;
ps.PushConstantEnable = wm_prog_data->base.nr_params > 0;
ps.AttributeEnable = wm_prog_data->num_varying_inputs > 0;
ps.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask;
ps.RenderTargetFastClearEnable = false;
ps.DualSourceBlendEnable = wm_prog_data->dual_src_blend;
ps.RenderTargetResolveEnable = false;
ps.PositionXYOffsetSelect = wm_prog_data->uses_pos_offset ?
POSOFFSET_SAMPLE : POSOFFSET_NONE;
ps._32PixelDispatchEnable = false;
ps._16PixelDispatchEnable = wm_prog_data->dispatch_16;
ps._8PixelDispatchEnable = wm_prog_data->dispatch_8;
ps.DispatchGRFStartRegisterForConstantSetupData0 =
wm_prog_data->base.dispatch_grf_start_reg,
ps.DispatchGRFStartRegisterForConstantSetupData1 = 0,
ps.DispatchGRFStartRegisterForConstantSetupData2 =
wm_prog_data->dispatch_grf_start_reg_2;
/* Haswell requires the sample mask to be set in this packet as well as
* in 3DSTATE_SAMPLE_MASK; the values should match. */
/* _NEW_BUFFERS, _NEW_MULTISAMPLE */
#if GEN_IS_HASWELL
ps.SampleMask = 0xff;
#endif
}
uint32_t samples = pCreateInfo->pMultisampleState ?
pCreateInfo->pMultisampleState->rasterizationSamples : 1;
+1 -37
View File
@@ -112,49 +112,13 @@ genX(graphics_pipeline_create)(
emit_3dstate_gs(pipeline);
emit_3dstate_vs(pipeline);
emit_3dstate_sbe(pipeline);
emit_3dstate_ps(pipeline);
const int num_thread_bias = GEN_GEN == 8 ? 2 : 1;
if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) {
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS), ps);
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_EXTRA), extra) {
extra.PixelShaderValid = false;
}
} else {
const struct anv_shader_bin *fs_bin =
pipeline->shaders[MESA_SHADER_FRAGMENT];
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS), ps) {
ps.KernelStartPointer0 = fs_bin->kernel.offset;
ps.KernelStartPointer1 = 0;
ps.KernelStartPointer2 = fs_bin->kernel.offset +
wm_prog_data->prog_offset_2;
ps._8PixelDispatchEnable = wm_prog_data->dispatch_8;
ps._16PixelDispatchEnable = wm_prog_data->dispatch_16;
ps._32PixelDispatchEnable = false;
ps.SingleProgramFlow = false;
ps.VectorMaskEnable = true;
ps.SamplerCount = get_sampler_count(fs_bin);
ps.BindingTableEntryCount = get_binding_table_entry_count(fs_bin);
ps.PushConstantEnable = wm_prog_data->base.nr_params > 0;
ps.PositionXYOffsetSelect = wm_prog_data->uses_pos_offset ?
POSOFFSET_SAMPLE: POSOFFSET_NONE;
ps.MaximumNumberofThreadsPerPSD = 64 - num_thread_bias;
ps.ScratchSpaceBasePointer = (struct anv_address) {
.bo = anv_scratch_pool_alloc(device, &device->scratch_pool,
MESA_SHADER_FRAGMENT,
wm_prog_data->base.total_scratch),
.offset = 0,
};
ps.PerThreadScratchSpace = scratch_space(&wm_prog_data->base);
ps.DispatchGRFStartRegisterForConstantSetupData0 =
wm_prog_data->base.dispatch_grf_start_reg;
ps.DispatchGRFStartRegisterForConstantSetupData1 = 0;
ps.DispatchGRFStartRegisterForConstantSetupData2 =
wm_prog_data->dispatch_grf_start_reg_2;
}
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_EXTRA), ps) {
ps.PixelShaderValid = true;
+70 -6
View File
@@ -455,12 +455,6 @@ emit_3dstate_sbe(struct anv_pipeline *pipeline)
#endif
}
static inline uint32_t
scratch_space(const struct brw_stage_prog_data *prog_data)
{
return ffs(prog_data->total_scratch / 2048);
}
static const uint32_t vk_to_gen_cullmode[] = {
[VK_CULL_MODE_NONE] = CULLMODE_NONE,
[VK_CULL_MODE_FRONT_BIT] = CULLMODE_FRONT,
@@ -1134,4 +1128,74 @@ emit_3dstate_gs(struct anv_pipeline *pipeline)
}
}
static void
emit_3dstate_ps(struct anv_pipeline *pipeline)
{
MAYBE_UNUSED const struct gen_device_info *devinfo = &pipeline->device->info;
const struct anv_shader_bin *fs_bin =
pipeline->shaders[MESA_SHADER_FRAGMENT];
if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) {
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS), ps) {
#if GEN_GEN == 7
/* Even if no fragments are ever dispatched, gen7 hardware hangs if
* we don't at least set the maximum number of threads.
*/
ps.MaximumNumberofThreads = devinfo->max_wm_threads - 1;
#endif
}
return;
}
const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS), ps) {
ps.KernelStartPointer0 = fs_bin->kernel.offset;
ps.KernelStartPointer1 = 0;
ps.KernelStartPointer2 = fs_bin->kernel.offset +
wm_prog_data->prog_offset_2;
ps._8PixelDispatchEnable = wm_prog_data->dispatch_8;
ps._16PixelDispatchEnable = wm_prog_data->dispatch_16;
ps._32PixelDispatchEnable = false;
ps.SingleProgramFlow = false;
ps.VectorMaskEnable = true;
ps.SamplerCount = get_sampler_count(fs_bin);
ps.BindingTableEntryCount = get_binding_table_entry_count(fs_bin);
ps.PushConstantEnable = wm_prog_data->base.nr_params > 0;
ps.PositionXYOffsetSelect = wm_prog_data->uses_pos_offset ?
POSOFFSET_SAMPLE: POSOFFSET_NONE;
#if GEN_GEN < 8
ps.AttributeEnable = wm_prog_data->num_varying_inputs > 0;
ps.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask;
ps.DualSourceBlendEnable = wm_prog_data->dual_src_blend;
#endif
#if GEN_IS_HASWELL
/* Haswell requires the sample mask to be set in this packet as well
* as in 3DSTATE_SAMPLE_MASK; the values should match.
*/
ps.SampleMask = 0xff;
#endif
#if GEN_GEN >= 9
ps.MaximumNumberofThreadsPerPSD = 64 - 1;
#elif GEN_GEN >= 8
ps.MaximumNumberofThreadsPerPSD = 64 - 2;
#else
ps.MaximumNumberofThreads = devinfo->max_wm_threads - 1;
#endif
ps.DispatchGRFStartRegisterForConstantSetupData0 =
wm_prog_data->base.dispatch_grf_start_reg;
ps.DispatchGRFStartRegisterForConstantSetupData1 = 0;
ps.DispatchGRFStartRegisterForConstantSetupData2 =
wm_prog_data->dispatch_grf_start_reg_2;
ps.PerThreadScratchSpace = get_scratch_space(fs_bin);
ps.ScratchSpaceBasePointer =
get_scratch_address(pipeline, MESA_SHADER_FRAGMENT, fs_bin);
}
}
#endif /* GENX_PIPELINE_UTIL_H */