main: Added entry points for glCompressedTextureSubImage*D.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
Laura Ekstrand
2015-01-06 11:48:38 -08:00
parent 8b5482ec03
commit 239e3fb876
4 changed files with 256 additions and 52 deletions
@@ -75,6 +75,42 @@
<param name="pixels" type="const GLvoid *" />
</function>
<function name="CompressedTextureSubImage1D" offset="assign">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="width" type="GLsizei" />
<param name="format" type="GLenum" />
<param name="imageSize" type="GLsizei" />
<param name="data" type="const GLvoid *" />
</function>
<function name="CompressedTextureSubImage2D" offset="assign">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="yoffset" type="GLint" />
<param name="width" type="GLsizei" />
<param name="height" type="GLsizei" />
<param name="format" type="GLenum" />
<param name="imageSize" type="GLsizei" />
<param name="data" type="const GLvoid *" />
</function>
<function name="CompressedTextureSubImage3D" offset="assign">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="yoffset" type="GLint" />
<param name="zoffset" type="GLint" />
<param name="width" type="GLsizei" />
<param name="height" type="GLsizei" />
<param name="depth" type="GLsizei" />
<param name="format" type="GLenum" />
<param name="imageSize" type="GLsizei" />
<param name="data" type="const GLvoid *" />
</function>
<function name="CopyTextureSubImage1D" offset="assign">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
+3
View File
@@ -980,6 +980,9 @@ const struct function gl_core_functions_possible[] = {
{ "glCopyTextureSubImage3D", 45, -1 },
{ "glGetTextureImage", 45, -1 },
{ "glGetCompressedTextureImage", 45, -1 },
{ "glCompressedTextureSubImage1D", 45, -1 },
{ "glCompressedTextureSubImage2D", 45, -1 },
{ "glCompressedTextureSubImage3D", 45, -1 },
{ NULL, 0, -1 }
};
+187 -52
View File
@@ -2330,7 +2330,8 @@ compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
error:
/* Note: not all error paths exit through here. */
_mesa_error(ctx, error, "glCompressedTexImage%dD(%s)", dimensions, reason);
_mesa_error(ctx, error, "glCompressedTexImage%dD(%s)",
dimensions, reason);
return GL_TRUE;
}
@@ -4350,15 +4351,22 @@ out:
*/
static GLboolean
compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
const struct gl_texture_object *texObj,
GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLsizei imageSize)
GLenum format, GLsizei imageSize, bool dsa)
{
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLint expectedSize;
GLboolean targetOK;
const char *suffix = dsa ? "ture" : "";
if (dsa && target == GL_TEXTURE_RECTANGLE) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCompressedSubTexture%dD(target)", dims);
return GL_TRUE;
}
switch (dims) {
case 2:
@@ -4378,7 +4386,52 @@ compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
}
break;
case 3:
targetOK = (target == GL_TEXTURE_2D_ARRAY);
targetOK = (target == GL_TEXTURE_3D) ||
(target == GL_TEXTURE_2D_ARRAY) ||
(target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
(target == GL_TEXTURE_CUBE_MAP && dsa);
/* OpenGL 4.5 spec (30.10.2014) says in Section 8.7 Compressed Texture
* Images:
* "An INVALID_OPERATION error is generated by
* CompressedTex*SubImage3D if the internal format of the texture is
* one of the EAC, ETC2, or RGTC formats and either border is
* non-zero, or the effective target for the texture is not
* TEXTURE_2D_ARRAY."
*/
if (target != GL_TEXTURE_2D_ARRAY) {
bool invalidformat;
switch (format) {
/* These came from _mesa_is_compressed_format in glformats.c. */
/* EAC formats */
case GL_COMPRESSED_RGBA8_ETC2_EAC:
case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
case GL_COMPRESSED_R11_EAC:
case GL_COMPRESSED_RG11_EAC:
case GL_COMPRESSED_SIGNED_R11_EAC:
case GL_COMPRESSED_SIGNED_RG11_EAC:
/* ETC2 formats */
case GL_COMPRESSED_RGB8_ETC2:
case GL_COMPRESSED_SRGB8_ETC2:
case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
/* RGTC formats */
case GL_COMPRESSED_RED_RGTC1:
case GL_COMPRESSED_SIGNED_RED_RGTC1:
case GL_COMPRESSED_RG_RGTC2:
case GL_COMPRESSED_SIGNED_RG_RGTC2:
invalidformat = true;
break;
default:
invalidformat = false;
}
if (invalidformat) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCompressedTex%sSubImage%uD(target)", suffix, dims);
return GL_TRUE;
}
}
break;
default:
assert(dims == 1);
@@ -4388,62 +4441,60 @@ compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
}
if (!targetOK) {
_mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexSubImage%uD(target)",
dims);
_mesa_error(ctx, GL_INVALID_ENUM,
"glCompressedTex%sSubImage%uD(target)", suffix, dims);
return GL_TRUE;
}
/* this will catch any invalid compressed format token */
if (!_mesa_is_compressed_format(ctx, format)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage%uD(format)",
dims);
_mesa_error(ctx, GL_INVALID_ENUM,
"glCompressedTex%sSubImage%uD(format)", suffix, dims);
return GL_TRUE;
}
if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
_mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage%uD(level=%d)",
dims, level);
_mesa_error(ctx, GL_INVALID_VALUE,
"glCompressedTex%sSubImage%uD(level=%d)",
suffix, dims, level);
return GL_TRUE;
}
/* Check for invalid pixel storage modes */
if (!_mesa_compressed_pixel_storage_error_check(ctx, dims,
&ctx->Unpack,
"glCompressedTexSubImage")) {
&ctx->Unpack,
dsa ? "glCompressedTextureSubImage" :
"glCompressedTexSubImage")) {
return GL_TRUE;
}
expectedSize = compressed_tex_size(width, height, depth, format);
if (expectedSize != imageSize) {
_mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexSubImage%uD(size=%d)",
dims, imageSize);
return GL_TRUE;
}
texObj = _mesa_get_current_tex_object(ctx, target);
if (!texObj) {
_mesa_error(ctx, GL_OUT_OF_MEMORY,
"glCompressedTexSubImage%uD()", dims);
_mesa_error(ctx, GL_INVALID_VALUE,
"glCompressedTex%sSubImage%uD(size=%d)",
suffix, dims, imageSize);
return GL_TRUE;
}
texImage = _mesa_select_tex_image(texObj, target, level);
if (!texImage) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCompressedTexSubImage%uD(invalid texture image)", dims);
"glCompressedTex%sSubImage%uD(invalid texture image)",
suffix, dims);
return GL_TRUE;
}
if ((GLint) format != texImage->InternalFormat) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCompressedTexSubImage%uD(format=0x%x)", dims, format);
"glCompressedTex%sSubImage%uD(format=0x%x)",
suffix, dims, format);
return GL_TRUE;
}
if (compressedteximage_only_format(ctx, format)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCompressedTexSubImage%uD(format=0x%x cannot be updated)"
, dims, format);
"glCompressedTex%sSubImage%uD(format=0x%x cannot be updated)",
suffix, dims, format);
return GL_TRUE;
}
@@ -4495,27 +4546,30 @@ _mesa_CompressedTexImage3D(GLenum target, GLint level,
/**
* Common helper for glCompressedTexSubImage1/2/3D().
* Common helper for glCompressedTexSubImage1/2/3D() and
* glCompressedTextureSubImage1/2/3D().
*/
static void
compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLsizei imageSize, const GLvoid *data)
void
_mesa_compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
struct gl_texture_object *texObj,
GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint zoffset,
GLsizei width, GLsizei height,
GLsizei depth,
GLenum format, GLsizei imageSize,
const GLvoid *data, bool dsa)
{
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
if (compressed_subtexture_error_check(ctx, dims, target, level,
xoffset, yoffset, zoffset,
if (compressed_subtexture_error_check(ctx, dims, texObj, target,
level, xoffset, yoffset, zoffset,
width, height, depth,
format, imageSize)) {
format, imageSize, dsa)) {
return;
}
texObj = _mesa_get_current_tex_object(ctx, target);
FLUSH_VERTICES(ctx, 0);
_mesa_lock_texture(ctx, texObj);
{
@@ -4541,33 +4595,114 @@ compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
void GLAPIENTRY
_mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
GLsizei width, GLenum format,
GLsizei imageSize, const GLvoid *data)
GLsizei width, GLenum format,
GLsizei imageSize, const GLvoid *data)
{
compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1,
format, imageSize, data);
struct gl_texture_object *texObj;
GET_CURRENT_CONTEXT(ctx);
texObj = _mesa_get_current_tex_object(ctx, target);
if (!texObj)
return;
_mesa_compressed_texture_sub_image(ctx, 1, texObj, target, level,
xoffset, 0, 0, width, 1, 1,
format, imageSize, data, false);
}
void GLAPIENTRY
_mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
GLsizei width, GLenum format,
GLsizei imageSize, const GLvoid *data)
{
struct gl_texture_object *texObj;
GET_CURRENT_CONTEXT(ctx);
texObj = _mesa_lookup_texture_err(ctx, texture,
"glCompressedTextureSubImage1D");
if (!texObj)
return;
_mesa_compressed_texture_sub_image(ctx, 1, texObj, texObj->Target, level,
xoffset, 0, 0, width, 1, 1,
format, imageSize, data, true);
}
void GLAPIENTRY
_mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLsizei imageSize,
const GLvoid *data)
GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0,
width, height, 1, format, imageSize, data);
struct gl_texture_object *texObj;
GET_CURRENT_CONTEXT(ctx);
texObj = _mesa_get_current_tex_object(ctx, target);
if (!texObj)
return;
_mesa_compressed_texture_sub_image(ctx, 2, texObj, target, level,
xoffset, yoffset, 0, width, height, 1,
format, imageSize, data, false);
}
void GLAPIENTRY
_mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
struct gl_texture_object *texObj;
GET_CURRENT_CONTEXT(ctx);
texObj = _mesa_lookup_texture_err(ctx, texture,
"glCompressedTextureSubImage2D");
if (!texObj)
return;
_mesa_compressed_texture_sub_image(ctx, 2, texObj, texObj->Target, level,
xoffset, yoffset, 0, width, height, 1,
format, imageSize, data, true);
}
void GLAPIENTRY
_mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format,
GLsizei imageSize, const GLvoid *data)
GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format,
GLsizei imageSize, const GLvoid *data)
{
compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset,
width, height, depth, format, imageSize, data);
struct gl_texture_object *texObj;
GET_CURRENT_CONTEXT(ctx);
texObj = _mesa_get_current_tex_object(ctx, target);
if (!texObj)
return;
_mesa_compressed_texture_sub_image(ctx, 3, texObj, target, level,
xoffset, yoffset, zoffset,
width, height, depth,
format, imageSize, data, false);
}
void GLAPIENTRY
_mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth,
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
struct gl_texture_object *texObj;
GET_CURRENT_CONTEXT(ctx);
texObj = _mesa_lookup_texture_err(ctx, texture,
"glCompressedTextureSubImage3D");
_mesa_compressed_texture_sub_image(ctx, 3, texObj, texObj->Target, level,
xoffset, yoffset, zoffset,
width, height, depth,
format, imageSize, data, true);
}
static mesa_format
+30
View File
@@ -175,6 +175,17 @@ _mesa_texture_sub_image(struct gl_context *ctx, GLuint dims,
GLenum format, GLenum type, const GLvoid *pixels,
bool dsa);
extern void
_mesa_compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
struct gl_texture_object *texObj,
GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint zoffset,
GLsizei width, GLsizei height,
GLsizei depth,
GLenum format, GLsizei imageSize,
const GLvoid *data, bool dsa);
extern void
_mesa_copy_texture_sub_image(struct gl_context *ctx, GLuint dims,
struct gl_texture_object *texObj,
@@ -335,18 +346,37 @@ _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
GLsizei width, GLenum format,
GLsizei imageSize, const GLvoid *data);
extern void GLAPIENTRY
_mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
GLsizei width, GLenum format,
GLsizei imageSize, const GLvoid *data);
extern void GLAPIENTRY
_mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLsizei imageSize,
const GLvoid *data);
extern void GLAPIENTRY
_mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLsizei imageSize,
const GLvoid *data);
extern void GLAPIENTRY
_mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format,
GLsizei imageSize, const GLvoid *data);
extern void GLAPIENTRY
_mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height,
GLsizei depth,
GLenum format, GLsizei imageSize,
const GLvoid *data);
extern void GLAPIENTRY
_mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer);