radeonsi: do not set the shader->key for gs copy shaders
The key for a geometry shader would be interpreted as the key for a vertex shader further down the line, which really doesn't make sense. This does not affect the contents of shader->key because geometry shaders don't have any key entries anyway. Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@@ -4404,7 +4404,6 @@ int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
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if (si_shader_ctx.type == TGSI_PROCESSOR_GEOMETRY) {
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shader->gs_copy_shader = CALLOC_STRUCT(si_shader);
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shader->gs_copy_shader->selector = shader->selector;
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shader->gs_copy_shader->key = shader->key;
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si_shader_ctx.shader = shader->gs_copy_shader;
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if ((r = si_generate_gs_copy_shader(sscreen, &si_shader_ctx,
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shader, dump, debug))) {
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