mesa: invalidate pipeline status after glUseProgramStages
This will cause validation to run during next draw, this is done because possible changes in used stages and programs can cause invalid pipeline state. This fixes a subtest in following CTS test: ES31-CTS.sepshaderobjs.StateInteraction Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
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@@ -341,6 +341,8 @@ _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
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if ((stages & GL_COMPUTE_SHADER_BIT) != 0)
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_mesa_use_shader_program(ctx, GL_COMPUTE_SHADER, shProg, pipe);
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pipe->Validated = false;
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}
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/**
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