v3dv: split fragment shader array outputs
Our backend expects that our output variables are not arrays so we can track the variable that writes to each output location separately. Fixes: dEQP-VK.glsl.440.linkage.* Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
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@@ -531,6 +531,10 @@ lower_pipeline_layout_info(nir_shader *shader,
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static void
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lower_fs_io(nir_shader *nir)
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{
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/* Our backend doesn't handle array fragment shader outputs */
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NIR_PASS_V(nir, nir_lower_io_arrays_to_elements_no_indirects, false);
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NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_out, NULL);
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nir_assign_io_var_locations(nir, nir_var_shader_in, &nir->num_inputs,
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MESA_SHADER_FRAGMENT);
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