Add missing texture formats for completeness
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@@ -1270,6 +1270,11 @@
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# define RADEON_TXFORMAT_DXT1 (12 << 0)
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# define RADEON_TXFORMAT_DXT23 (14 << 0)
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# define RADEON_TXFORMAT_DXT45 (15 << 0)
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# define RADEON_TXFORMAT_SHADOW16 (16 << 0)
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# define RADEON_TXFORMAT_SHADOW32 (17 << 0)
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# define RADEON_TXFORMAT_DUDV88 (18 << 0)
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# define RADEON_TXFORMAT_LDUDV655 (19 << 0)
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# define RADEON_TXFORMAT_LDUDUV8888 (20 << 0)
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# define RADEON_TXFORMAT_FORMAT_MASK (31 << 0)
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# define RADEON_TXFORMAT_FORMAT_SHIFT 0
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# define RADEON_TXFORMAT_APPLE_YUV_MODE (1 << 5)
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