i965/blorp: Emit sample index in SAMPLE_LD message when necessary

This patch modifies the function brw_blorp_blit_program::texel_fetch()
to emit the SI (sample index) argument to the SAMPLE_LD message when
reading from a sample index other than zero.

Previously we were using the ugly hack of configuring multisampled
source surfaces as single-sampled, and accessing sample indices other
than zero by swizzling the texture coordinates in the WM program.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Paul Berry
2012-05-09 06:57:06 -07:00
parent 665dc82bdc
commit 233c207e9e
2 changed files with 36 additions and 21 deletions
+2 -5
View File
@@ -57,19 +57,16 @@ brw_blorp_surface_info::set(struct intel_mipmap_tree *mt,
unsigned int level, unsigned int layer)
{
brw_blorp_mip_info::set(mt, level, layer);
this->num_samples = mt->num_samples;
if (mt->format == MESA_FORMAT_S8) {
/* The miptree is a W-tiled stencil buffer. Surface states can't be set
* up for W tiling, so we'll need to use Y tiling and have the WM
* program swizzle the coordinates. Furthermore, we need to set up the
* surface state as single-sampled, because the memory layout of related
* samples doesn't match between W and Y tiling.
* program swizzle the coordinates.
*/
this->map_stencil_as_y_tiled = true;
this->num_samples = 0;
} else {
this->map_stencil_as_y_tiled = false;
this->num_samples = mt->num_samples;
}
}
+34 -16
View File
@@ -220,6 +220,8 @@ enum sampler_message_arg
SAMPLER_MESSAGE_ARG_V_FLOAT,
SAMPLER_MESSAGE_ARG_U_INT,
SAMPLER_MESSAGE_ARG_V_INT,
SAMPLER_MESSAGE_ARG_SI_INT,
SAMPLER_MESSAGE_ARG_ZERO_INT,
};
/**
@@ -435,14 +437,6 @@ brw_blorp_blit_program::compile(struct brw_context *brw,
GLuint *program_size)
{
/* Sanity checks */
if (key->src_tiled_w) {
/* If the source image is W tiled, then tex_samples must be 0.
* Otherwise, after conversion between W and Y tiling, there's no
* guarantee that the sample index will be 0.
*/
assert(key->tex_samples == 0);
}
if (key->dst_tiled_w) {
/* If the destination image is W tiled, then dst_samples must be 0.
* Otherwise, after conversion between W and Y tiling, there's no
@@ -920,13 +914,15 @@ brw_blorp_blit_program::sample()
void
brw_blorp_blit_program::texel_fetch()
{
static const sampler_message_arg args[2] = {
static const sampler_message_arg args[5] = {
SAMPLER_MESSAGE_ARG_U_INT,
SAMPLER_MESSAGE_ARG_V_INT
SAMPLER_MESSAGE_ARG_V_INT,
SAMPLER_MESSAGE_ARG_ZERO_INT, /* R */
SAMPLER_MESSAGE_ARG_ZERO_INT, /* LOD */
SAMPLER_MESSAGE_ARG_SI_INT
};
assert(s_is_zero);
texture_lookup(GEN5_SAMPLER_MESSAGE_SAMPLE_LD, args, ARRAY_SIZE(args));
texture_lookup(GEN5_SAMPLER_MESSAGE_SAMPLE_LD, args, s_is_zero ? 2 : 5);
}
void
@@ -960,6 +956,20 @@ brw_blorp_blit_program::texture_lookup(GLuint msg_type,
case SAMPLER_MESSAGE_ARG_V_INT:
expand_to_32_bits(Y, mrf);
break;
case SAMPLER_MESSAGE_ARG_SI_INT:
/* Note: on Gen7, this code may be reached with s_is_zero==true
* because in Gen7's ld2dss message, the sample index is the first
* argument. When this happens, we need to move a 0 into the
* appropriate message register.
*/
if (s_is_zero)
brw_MOV(&func, mrf, brw_imm_ud(0));
else
expand_to_32_bits(S, mrf);
break;
case SAMPLER_MESSAGE_ARG_ZERO_INT:
brw_MOV(&func, mrf, brw_imm_ud(0));
break;
}
mrf.nr += 2;
}
@@ -1061,14 +1071,22 @@ brw_blorp_blit_params::brw_blorp_blit_params(struct intel_mipmap_tree *src_mt,
use_wm_prog = true;
memset(&wm_prog_key, 0, sizeof(wm_prog_key));
if (dst.map_stencil_as_y_tiled) {
/* If the destination surface is a W-tiled stencil buffer that we're
* mapping as Y tiled, then we need to set up the surface state as
* single-sampled, because the memory layout of related samples doesn't
* match between W and Y tiling.
*/
dst.num_samples = 0;
}
if (src_mt->num_samples > 0 && dst_mt->num_samples > 0) {
/* We are blitting from a multisample buffer to a multisample buffer, so
* we must preserve samples within a pixel. This means we have to
* configure the render target and texture surface states as
* single-sampled, so that the WM program can access each sample
* individually.
* configure the render target as single-sampled, so that the WM program
* generate each sample separately.
*/
src.num_samples = dst.num_samples = 0;
dst.num_samples = 0;
}
/* The render path must be configured to use the same number of samples as