explicitly init some texture vars
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@@ -1,4 +1,4 @@
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/* $Id: context.c,v 1.85 2000/09/12 21:07:40 brianp Exp $ */
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/* $Id: context.c,v 1.86 2000/09/14 23:13:23 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -1153,8 +1153,10 @@ init_attrib_groups( GLcontext *ctx )
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ctx->Texture.CurrentUnit = 0; /* multitexture */
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ctx->Texture.CurrentTransformUnit = 0; /* multitexture */
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ctx->Texture.Enabled = 0;
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ctx->Texture.ReallyEnabled = 0;
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for (i=0; i<MAX_TEXTURE_UNITS; i++)
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init_texture_unit( ctx, i );
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ctx->Texture.SharedPalette = GL_FALSE;
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_mesa_init_colortable(&ctx->Texture.Palette);
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/* Transformation group */
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