vega: change tgsi asm by tgsi_ureg

This commit is contained in:
Igor Oliveira
2010-02-01 22:01:51 -04:00
committed by Zack Rusin
parent edad20fff1
commit 231d5457b2
+364 -155
View File
@@ -27,166 +27,375 @@
#ifndef ASM_FILL_H
#define ASM_FILL_H
static const char solid_fill_asm[] =
"MOV %s, CONST[0]\n";
#include "tgsi/tgsi_ureg.h"
typedef void (* ureg_func)( struct ureg_program *ureg,
struct ureg_dst *out,
struct ureg_src *in,
struct ureg_src *sampler,
struct ureg_dst *temp,
struct ureg_src *constant);
static INLINE void
solid_fill( struct ureg_program *ureg,
struct ureg_dst *out,
struct ureg_src *in,
struct ureg_src *sampler,
struct ureg_dst *temp,
struct ureg_src *constant)
{
ureg_MOV(ureg, *out, constant[0]);
}
static INLINE void
linear_grad( struct ureg_program *ureg,
struct ureg_dst *out,
struct ureg_src *in,
struct ureg_src *sampler,
struct ureg_dst *temp,
struct ureg_src *constant)
{
ureg_MOV(ureg,
ureg_writemask(temp[0], TGSI_WRITEMASK_XY),
in[0]);
ureg_MOV(ureg,
ureg_writemask(temp[0], TGSI_WRITEMASK_Z),
ureg_scalar(constant[1], TGSI_SWIZZLE_Y));
ureg_DP3(ureg, temp[1], constant[2], ureg_src(temp[0]));
ureg_DP3(ureg, temp[2], constant[3], ureg_src(temp[0]));
ureg_DP3(ureg, temp[3], constant[4], ureg_src(temp[0]));
ureg_RCP(ureg, temp[3], ureg_src(temp[3]));
ureg_MUL(ureg, temp[1], ureg_src(temp[1]), ureg_src(temp[3]));
ureg_MUL(ureg, temp[2], ureg_src(temp[2]), ureg_src(temp[3]));
ureg_MOV(ureg, ureg_writemask(temp[4], TGSI_WRITEMASK_X), ureg_src(temp[1]));
ureg_MOV(ureg, ureg_writemask(temp[4], TGSI_WRITEMASK_Y), ureg_src(temp[2]));
ureg_MUL(ureg, temp[0],
ureg_scalar(constant[0], TGSI_SWIZZLE_Y),
ureg_scalar(ureg_src(temp[4]), TGSI_SWIZZLE_Y));
ureg_MAD(ureg, temp[1],
ureg_scalar(constant[0], TGSI_SWIZZLE_X),
ureg_scalar(ureg_src(temp[4]), TGSI_SWIZZLE_X),
ureg_src(temp[0]));
ureg_MUL(ureg, temp[2], ureg_src(temp[1]),
ureg_scalar(constant[0], TGSI_SWIZZLE_Z));
ureg_TEX(ureg, *out, TGSI_TEXTURE_1D, ureg_src(temp[2]), sampler[0]);
}
static INLINE void
radial_grad( struct ureg_program *ureg,
struct ureg_dst *out,
struct ureg_src *in,
struct ureg_src *sampler,
struct ureg_dst *temp,
struct ureg_src *constant)
{
ureg_MOV(ureg, ureg_writemask(temp[0], TGSI_WRITEMASK_XY), in[0]);
ureg_MOV(ureg,
ureg_writemask(temp[0], TGSI_WRITEMASK_Z),
ureg_scalar(constant[1], TGSI_SWIZZLE_Y));
ureg_DP3(ureg, temp[1], constant[2], ureg_src(temp[0]));
ureg_DP3(ureg, temp[2], constant[3], ureg_src(temp[0]));
ureg_DP3(ureg, temp[3], constant[4], ureg_src(temp[0]));
ureg_RCP(ureg, temp[3], ureg_src(temp[3]));
ureg_MUL(ureg, temp[1], ureg_src(temp[1]), ureg_src(temp[3]));
ureg_MUL(ureg, temp[2], ureg_src(temp[2]), ureg_src(temp[3]));
ureg_MOV(ureg, ureg_writemask(temp[5], TGSI_WRITEMASK_X), ureg_src(temp[1]));
ureg_MOV(ureg, ureg_writemask(temp[5], TGSI_WRITEMASK_Y), ureg_src(temp[2]));
ureg_MUL(ureg, temp[0], ureg_scalar(constant[0], TGSI_SWIZZLE_Y),
ureg_scalar(ureg_src(temp[5]), TGSI_SWIZZLE_Y));
ureg_MAD(ureg, temp[1],
ureg_scalar(constant[0], TGSI_SWIZZLE_X),
ureg_scalar(ureg_src(temp[5]), TGSI_SWIZZLE_X), ureg_src(temp[0]));
ureg_ADD(ureg, temp[1], ureg_src(temp[1]), ureg_src(temp[1]));
ureg_MUL(ureg, temp[3],
ureg_scalar(ureg_src(temp[5]), TGSI_SWIZZLE_Y),
ureg_scalar(ureg_src(temp[5]), TGSI_SWIZZLE_Y));
ureg_MAD(ureg, temp[4],
ureg_scalar(ureg_src(temp[5]), TGSI_SWIZZLE_X),
ureg_scalar(ureg_src(temp[5]), TGSI_SWIZZLE_X),
ureg_src(temp[3]));
ureg_MOV(ureg, temp[4], ureg_negate(ureg_src(temp[4])));
ureg_MUL(ureg, temp[2],
ureg_scalar(constant[0], TGSI_SWIZZLE_Z),
ureg_src(temp[4]));
ureg_MUL(ureg, temp[0],
ureg_scalar(constant[1], TGSI_SWIZZLE_W),
ureg_src(temp[2]));
ureg_MUL(ureg, temp[3], ureg_src(temp[1]), ureg_src(temp[1]));
ureg_SUB(ureg, temp[2], ureg_src(temp[3]), ureg_src(temp[0]));
ureg_RSQ(ureg, temp[2], ureg_abs(ureg_src(temp[2])));
ureg_RCP(ureg, temp[2], ureg_src(temp[2]));
ureg_SUB(ureg, temp[1], ureg_src(temp[2]), ureg_src(temp[1]));
ureg_ADD(ureg, temp[0],
ureg_scalar(constant[0], TGSI_SWIZZLE_Z),
ureg_scalar(constant[0], TGSI_SWIZZLE_Z));
ureg_RCP(ureg, temp[0], ureg_src(temp[0]));
ureg_MUL(ureg, temp[2], ureg_src(temp[1]), ureg_src(temp[0]));
ureg_TEX(ureg, *out, TGSI_TEXTURE_1D, ureg_src(temp[2]), sampler[0]);
}
static const char linear_grad_asm[] =
"MOV TEMP[0].xy, IN[0]\n"
"MOV TEMP[0].z, CONST[1].yyyy\n"
"DP3 TEMP[1], CONST[2], TEMP[0]\n"
"DP3 TEMP[2], CONST[3], TEMP[0]\n"
"DP3 TEMP[3], CONST[4], TEMP[0]\n"
"RCP TEMP[3], TEMP[3]\n"
"MUL TEMP[1], TEMP[1], TEMP[3]\n"
"MUL TEMP[2], TEMP[2], TEMP[3]\n"
"MOV TEMP[4].x, TEMP[1]\n"
"MOV TEMP[4].y, TEMP[2]\n"
"MUL TEMP[0], CONST[0].yyyy, TEMP[4].yyyy\n"
"MAD TEMP[1], CONST[0].xxxx, TEMP[4].xxxx, TEMP[0]\n"
"MUL TEMP[2], TEMP[1], CONST[0].zzzz\n"
"TEX %s, TEMP[2], SAMP[0], 1D\n";
static INLINE void
pattern( struct ureg_program *ureg,
struct ureg_dst *out,
struct ureg_src *in,
struct ureg_src *sampler,
struct ureg_dst *temp,
struct ureg_src *constant)
{
ureg_MOV(ureg,
ureg_writemask(temp[0], TGSI_WRITEMASK_XY),
in[0]);
ureg_MOV(ureg,
ureg_writemask(temp[0], TGSI_WRITEMASK_Z),
ureg_scalar(constant[1], TGSI_SWIZZLE_Y));
ureg_DP3(ureg, temp[1], constant[2], ureg_src(temp[0]));
ureg_DP3(ureg, temp[2], constant[3], ureg_src(temp[0]));
ureg_DP3(ureg, temp[3], constant[4], ureg_src(temp[0]));
ureg_RCP(ureg, temp[3], ureg_src(temp[3]));
ureg_MUL(ureg, temp[1], ureg_src(temp[1]), ureg_src(temp[3]));
ureg_MUL(ureg, temp[2], ureg_src(temp[2]), ureg_src(temp[3]));
ureg_MOV(ureg, ureg_writemask(temp[4], TGSI_WRITEMASK_X), ureg_src(temp[1]));
ureg_MOV(ureg, ureg_writemask(temp[4], TGSI_WRITEMASK_Y), ureg_src(temp[2]));
ureg_RCP(ureg, temp[0],
ureg_swizzle(constant[1],
TGSI_SWIZZLE_Z,
TGSI_SWIZZLE_W,
TGSI_SWIZZLE_Z,
TGSI_SWIZZLE_W));
ureg_MOV(ureg, temp[1], ureg_src(temp[4]));
ureg_MUL(ureg,
ureg_writemask(temp[1], TGSI_WRITEMASK_X),
ureg_src(temp[1]),
ureg_src(temp[0]));
ureg_MUL(ureg,
ureg_writemask(temp[1], TGSI_WRITEMASK_Y),
ureg_src(temp[1]),
ureg_src(temp[0]));
ureg_TEX(ureg, *out, TGSI_TEXTURE_2D, ureg_src(temp[1]), sampler[0]);
}
static const char radial_grad_asm[] =
"MOV TEMP[0].xy, IN[0]\n"
"MOV TEMP[0].z, CONST[1].yyyy\n"
"DP3 TEMP[1], CONST[2], TEMP[0]\n"
"DP3 TEMP[2], CONST[3], TEMP[0]\n"
"DP3 TEMP[3], CONST[4], TEMP[0]\n"
"RCP TEMP[3], TEMP[3]\n"
"MUL TEMP[1], TEMP[1], TEMP[3]\n"
"MUL TEMP[2], TEMP[2], TEMP[3]\n"
"MOV TEMP[5].x, TEMP[1]\n"
"MOV TEMP[5].y, TEMP[2]\n"
"MUL TEMP[0], CONST[0].yyyy, TEMP[5].yyyy\n"
"MAD TEMP[1], CONST[0].xxxx, TEMP[5].xxxx, TEMP[0]\n"
"ADD TEMP[1], TEMP[1], TEMP[1]\n"
"MUL TEMP[3], TEMP[5].yyyy, TEMP[5].yyyy\n"
"MAD TEMP[4], TEMP[5].xxxx, TEMP[5].xxxx, TEMP[3]\n"
"MOV TEMP[4], -TEMP[4]\n"
"MUL TEMP[2], CONST[0].zzzz, TEMP[4]\n"
"MUL TEMP[0], CONST[1].wwww, TEMP[2]\n"
"MUL TEMP[3], TEMP[1], TEMP[1]\n"
"SUB TEMP[2], TEMP[3], TEMP[0]\n"
"RSQ TEMP[2], |TEMP[2]|\n"
"RCP TEMP[2], TEMP[2]\n"
"SUB TEMP[1], TEMP[2], TEMP[1]\n"
"ADD TEMP[0], CONST[0].zzzz, CONST[0].zzzz\n"
"RCP TEMP[0], TEMP[0]\n"
"MUL TEMP[2], TEMP[1], TEMP[0]\n"
"TEX %s, TEMP[2], SAMP[0], 1D\n";
static INLINE void
mask( struct ureg_program *ureg,
struct ureg_dst *out,
struct ureg_src *in,
struct ureg_src *sampler,
struct ureg_dst *temp,
struct ureg_src *constant)
{
ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[0], sampler[1]);
ureg_MUL(ureg, ureg_writemask(temp[0], TGSI_WRITEMASK_W),
ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W),
ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W));
ureg_MOV(ureg, *out, ureg_src(temp[0]));
}
static const char pattern_asm[] =
"MOV TEMP[0].xy, IN[0]\n"
"MOV TEMP[0].z, CONST[1].yyyy\n"
"DP3 TEMP[1], CONST[2], TEMP[0]\n"
"DP3 TEMP[2], CONST[3], TEMP[0]\n"
"DP3 TEMP[3], CONST[4], TEMP[0]\n"
"RCP TEMP[3], TEMP[3]\n"
"MUL TEMP[1], TEMP[1], TEMP[3]\n"
"MUL TEMP[2], TEMP[2], TEMP[3]\n"
"MOV TEMP[4].x, TEMP[1]\n"
"MOV TEMP[4].y, TEMP[2]\n"
"RCP TEMP[0], CONST[1].zwzw\n"
"MOV TEMP[1], TEMP[4]\n"
"MUL TEMP[1].x, TEMP[1], TEMP[0]\n"
"MUL TEMP[1].y, TEMP[1], TEMP[0]\n"
"TEX %s, TEMP[1], SAMP[0], 2D\n";
static INLINE void
image_normal( struct ureg_program *ureg,
struct ureg_dst *out,
struct ureg_src *in,
struct ureg_src *sampler,
struct ureg_dst *temp,
struct ureg_src *constant)
{
ureg_TEX(ureg, *out, TGSI_TEXTURE_2D, in[1], sampler[3]);
}
static const char mask_asm[] =
"TEX TEMP[1], IN[0], SAMP[1], 2D\n"
"MUL TEMP[0].w, TEMP[0].wwww, TEMP[1].wwww\n"
"MOV %s, TEMP[0]\n";
static INLINE void
image_multiply( struct ureg_program *ureg,
struct ureg_dst *out,
struct ureg_src *in,
struct ureg_src *sampler,
struct ureg_dst *temp,
struct ureg_src *constant)
{
ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[1], sampler[3]);
ureg_MUL(ureg, *out, ureg_src(temp[0]), ureg_src(temp[1]));
}
static const char image_normal_asm[] =
"TEX %s, IN[1], SAMP[3], 2D\n";
static INLINE void
image_stencil( struct ureg_program *ureg,
struct ureg_dst *out,
struct ureg_src *in,
struct ureg_src *sampler,
struct ureg_dst *temp,
struct ureg_src *constant)
{
ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[1], sampler[3]);
ureg_MUL(ureg, *out, ureg_src(temp[0]), ureg_src(temp[1]));
}
static const char image_multiply_asm[] =
"TEX TEMP[1], IN[1], SAMP[3], 2D\n"
"MUL %s, TEMP[0], TEMP[1]\n";
static const char image_stencil_asm[] =
"TEX TEMP[1], IN[1], SAMP[3], 2D\n"
"MUL %s, TEMP[0], TEMP[1]\n";
#define EXTENDED_BLENDER_OVER_FUNC \
ureg_SUB(ureg, temp[3], \
ureg_scalar(constant[1], TGSI_SWIZZLE_Y), \
ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W)); \
ureg_SUB(ureg, temp[3], \
ureg_scalar(constant[1], TGSI_SWIZZLE_Y), \
ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W)); \
ureg_MUL(ureg, temp[3], ureg_src(temp[0]), ureg_src(temp[3])); \
ureg_MUL(ureg, temp[4], ureg_src(temp[1]), ureg_src(temp[4])); \
ureg_ADD(ureg, temp[3], ureg_src(temp[3]), ureg_src(temp[4]));
#define EXTENDED_BLEND_OVER \
"SUB TEMP[3], CONST[1].yyyy, TEMP[1].wwww\n" \
"SUB TEMP[4], CONST[1].yyyy, TEMP[0].wwww\n" \
"MUL TEMP[3], TEMP[0], TEMP[3]\n" \
"MUL TEMP[4], TEMP[1], TEMP[4]\n" \
"ADD TEMP[3], TEMP[3], TEMP[4]\n"
static INLINE void
blend_multiply( struct ureg_program *ureg,
struct ureg_dst *out,
struct ureg_src *in,
struct ureg_src *sampler,
struct ureg_dst *temp,
struct ureg_src *constant)
{
ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[0], sampler[2]);
EXTENDED_BLENDER_OVER_FUNC
ureg_MUL(ureg, temp[4], ureg_src(temp[0]), ureg_src(temp[1]));
ureg_ADD(ureg, temp[1], ureg_src(temp[4]), ureg_src(temp[3]));
static const char blend_multiply_asm[] =
"TEX TEMP[1], IN[0], SAMP[2], 2D\n"
EXTENDED_BLEND_OVER
"MUL TEMP[4], TEMP[0], TEMP[1]\n"
"ADD TEMP[1], TEMP[4], TEMP[3]\n"/*result.rgb*/
"MUL TEMP[2], TEMP[0].wwww, TEMP[1].wwww\n"
"ADD TEMP[3], TEMP[0].wwww, TEMP[1].wwww\n"
"SUB TEMP[1].w, TEMP[3], TEMP[2]\n"
"MOV %s, TEMP[1]\n";
#if 1
static const char blend_screen_asm[] =
"TEX TEMP[1], IN[0], SAMP[2], 2D\n"
"ADD TEMP[3], TEMP[0], TEMP[1]\n"
"MUL TEMP[2], TEMP[0], TEMP[1]\n"
"SUB %s, TEMP[3], TEMP[2]\n";
#else
static const char blend_screen_asm[] =
"TEX TEMP[1], IN[0], SAMP[2], 2D\n"
"MOV %s, TEMP[1]\n";
#endif
ureg_MUL(ureg, temp[2], ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W),
ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W));
ureg_ADD(ureg, temp[3], ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W),
ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W));
ureg_SUB(ureg, ureg_writemask(temp[1], TGSI_WRITEMASK_W),
ureg_src(temp[3]), ureg_src(temp[2]));
static const char blend_darken_asm[] =
"TEX TEMP[1], IN[0], SAMP[2], 2D\n"
EXTENDED_BLEND_OVER
"MUL TEMP[4], TEMP[0], TEMP[1].wwww\n"
"MUL TEMP[5], TEMP[1], TEMP[0].wwww\n"
"MIN TEMP[4], TEMP[4], TEMP[5]\n"
"ADD TEMP[1], TEMP[3], TEMP[4]\n"
"MUL TEMP[2], TEMP[0].wwww, TEMP[1].wwww\n"
"ADD TEMP[3], TEMP[0].wwww, TEMP[1].wwww\n"
"SUB TEMP[1].w, TEMP[3], TEMP[2]\n"
"MOV %s, TEMP[1]\n";
ureg_MOV(ureg, *out, ureg_src(temp[1]));
}
static const char blend_lighten_asm[] =
"TEX TEMP[1], IN[0], SAMP[2], 2D\n"
EXTENDED_BLEND_OVER
"MUL TEMP[4], TEMP[0], TEMP[1].wwww\n"
"MUL TEMP[5], TEMP[1], TEMP[0].wwww\n"
"MAX TEMP[4], TEMP[4], TEMP[5]\n"
"ADD TEMP[1], TEMP[3], TEMP[4]\n"
"MUL TEMP[2], TEMP[0].wwww, TEMP[1].wwww\n"
"ADD TEMP[3], TEMP[0].wwww, TEMP[1].wwww\n"
"SUB TEMP[1].w, TEMP[3], TEMP[2]\n"
"MOV %s, TEMP[1]\n";
static INLINE void
blend_screen( struct ureg_program *ureg,
struct ureg_dst *out,
struct ureg_src *in,
struct ureg_src *sampler,
struct ureg_dst *temp,
struct ureg_src *constant)
{
ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[0], sampler[2]);
ureg_ADD(ureg, temp[3], ureg_src(temp[0]), ureg_src(temp[1]));
ureg_MUL(ureg, temp[2], ureg_src(temp[0]), ureg_src(temp[1]));
ureg_SUB(ureg, *out, ureg_src(temp[3]), ureg_src(temp[2]));
}
static INLINE void
blend_darken( struct ureg_program *ureg,
struct ureg_dst *out,
struct ureg_src *in,
struct ureg_src *sampler,
struct ureg_dst *temp,
struct ureg_src *constant)
{
ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[0], sampler[2]);
EXTENDED_BLENDER_OVER_FUNC
ureg_MUL(ureg, temp[4], ureg_src(temp[0]),
ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W));
ureg_MUL(ureg, temp[5], ureg_src(temp[1]),
ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W));
ureg_MIN(ureg, temp[4], ureg_src(temp[4]), ureg_src(temp[5]));
ureg_ADD(ureg, temp[1], ureg_src(temp[3]), ureg_src(temp[4]));
ureg_MUL(ureg, temp[2], ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W),
ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W));
ureg_ADD(ureg, temp[3], ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W),
ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W));
ureg_SUB(ureg, ureg_writemask(temp[1], TGSI_WRITEMASK_W),
ureg_src(temp[3]), ureg_src(temp[2]));
ureg_MOV(ureg, *out, ureg_src(temp[1]));
}
static INLINE void
blend_lighten( struct ureg_program *ureg,
struct ureg_dst *out,
struct ureg_src *in,
struct ureg_src *sampler,
struct ureg_dst *temp,
struct ureg_src *constant)
{
ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[0], sampler[2]);
EXTENDED_BLENDER_OVER_FUNC
ureg_MUL(ureg, temp[4], ureg_src(temp[0]),
ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W));
ureg_MUL(ureg, temp[5], ureg_src(temp[1]),
ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W));
ureg_MAX(ureg, temp[4], ureg_src(temp[4]), ureg_src(temp[5]));
ureg_ADD(ureg, temp[1], ureg_src(temp[3]), ureg_src(temp[4]));
ureg_MUL(ureg, temp[2], ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W),
ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W));
ureg_ADD(ureg, temp[3], ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W),
ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W));
ureg_SUB(ureg, ureg_writemask(temp[1], TGSI_WRITEMASK_W),
ureg_src(temp[3]), ureg_src(temp[2]));
ureg_MOV(ureg, *out, ureg_src(temp[1]));
}
static INLINE void
premultiply( struct ureg_program *ureg,
struct ureg_dst *out,
struct ureg_src *in,
struct ureg_src *sampler,
struct ureg_dst *temp,
struct ureg_src *constant)
{
ureg_MUL(ureg,
ureg_writemask(temp[0], TGSI_WRITEMASK_XYZ),
ureg_src(temp[0]),
ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W));
}
static INLINE void
unpremultiply( struct ureg_program *ureg,
struct ureg_dst *out,
struct ureg_src *in,
struct ureg_src *sampler,
struct ureg_dst *temp,
struct ureg_src *constant)
{
ureg_TEX(ureg, temp[0], TGSI_TEXTURE_2D, in[0], sampler[1]);
}
static const char premultiply_asm[] =
"MUL TEMP[0].xyz, TEMP[0], TEMP[0].wwww\n";
static const char unpremultiply_asm[] =
"TEX TEMP[0], IN[0], SAMP[1], 2D\n";
static const char color_bw_asm[] =
"ADD TEMP[1], CONST[1].yyyy, CONST[1].yyyy\n"
"RCP TEMP[2], TEMP[1]\n"
"ADD TEMP[1], CONST[1].yyyy, TEMP[2]\n"
"ADD TEMP[2].x, TEMP[0].xxxx, TEMP[0].yyyy\n"
"ADD TEMP[2].x, TEMP[0].zzzz, TEMP[0].xxxx\n"
"SGE TEMP[0].xyz, TEMP[2].xxxx, TEMP[1]\n"
"SGE TEMP[0].w, TEMP[0].wwww, TEMP[2].yyyy\n"
"MOV %s, TEMP[0]\n";
static INLINE void
color_bw( struct ureg_program *ureg,
struct ureg_dst *out,
struct ureg_src *in,
struct ureg_src *sampler,
struct ureg_dst *temp,
struct ureg_src *constant)
{
ureg_ADD(ureg, temp[1],
ureg_scalar(constant[1], TGSI_SWIZZLE_Y),
ureg_scalar(constant[1], TGSI_SWIZZLE_Y));
ureg_RCP(ureg, temp[2], ureg_src(temp[1]));
ureg_ADD(ureg, temp[1],
ureg_scalar(constant[1], TGSI_SWIZZLE_Y),
ureg_src(temp[2]));
ureg_ADD(ureg, ureg_writemask(temp[2], TGSI_WRITEMASK_X),
ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_X),
ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_Y));
ureg_ADD(ureg, ureg_writemask(temp[2], TGSI_WRITEMASK_X),
ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_Z),
ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_X));
ureg_SGE(ureg,
ureg_writemask(temp[0], TGSI_WRITEMASK_XYZ),
ureg_scalar(ureg_src(temp[2]), TGSI_SWIZZLE_X),
ureg_src(temp[1]));
ureg_SGE(ureg,
ureg_writemask(temp[0], TGSI_WRITEMASK_W),
ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W),
ureg_scalar(ureg_src(temp[2]), TGSI_SWIZZLE_Y));
ureg_MOV(ureg, *out, ureg_src(temp[0]));
}
struct shader_asm_info {
VGint id;
VGint num_tokens;
const char * txt;
ureg_func func;
VGboolean needs_position;
@@ -203,44 +412,44 @@ struct shader_asm_info {
static const struct shader_asm_info shaders_asm[] = {
/* fills */
{VEGA_SOLID_FILL_SHADER, 40, solid_fill_asm,
{VEGA_SOLID_FILL_SHADER, solid_fill,
VG_FALSE, 0, 1, 0, 0, 0, 0},
{VEGA_LINEAR_GRADIENT_SHADER, 200, linear_grad_asm,
{VEGA_LINEAR_GRADIENT_SHADER, linear_grad,
VG_TRUE, 0, 5, 0, 1, 0, 5},
{VEGA_RADIAL_GRADIENT_SHADER, 200, radial_grad_asm,
{VEGA_RADIAL_GRADIENT_SHADER, radial_grad,
VG_TRUE, 0, 5, 0, 1, 0, 6},
{VEGA_PATTERN_SHADER, 100, pattern_asm,
{VEGA_PATTERN_SHADER, pattern,
VG_TRUE, 1, 4, 0, 1, 0, 5},
/* image draw modes */
{VEGA_IMAGE_NORMAL_SHADER, 200, image_normal_asm,
{VEGA_IMAGE_NORMAL_SHADER, image_normal,
VG_TRUE, 0, 0, 3, 1, 0, 0},
{VEGA_IMAGE_MULTIPLY_SHADER, 200, image_multiply_asm,
{VEGA_IMAGE_MULTIPLY_SHADER, image_multiply,
VG_TRUE, 0, 0, 3, 1, 0, 2},
{VEGA_IMAGE_STENCIL_SHADER, 200, image_stencil_asm,
{VEGA_IMAGE_STENCIL_SHADER, image_stencil,
VG_TRUE, 0, 0, 3, 1, 0, 2},
{VEGA_MASK_SHADER, 100, mask_asm,
{VEGA_MASK_SHADER, mask,
VG_TRUE, 0, 0, 1, 1, 0, 2},
/* extra blend modes */
{VEGA_BLEND_MULTIPLY_SHADER, 200, blend_multiply_asm,
{VEGA_BLEND_MULTIPLY_SHADER, blend_multiply,
VG_TRUE, 1, 1, 2, 1, 0, 5},
{VEGA_BLEND_SCREEN_SHADER, 200, blend_screen_asm,
{VEGA_BLEND_SCREEN_SHADER, blend_screen,
VG_TRUE, 0, 0, 2, 1, 0, 4},
{VEGA_BLEND_DARKEN_SHADER, 200, blend_darken_asm,
{VEGA_BLEND_DARKEN_SHADER, blend_darken,
VG_TRUE, 1, 1, 2, 1, 0, 6},
{VEGA_BLEND_LIGHTEN_SHADER, 200, blend_lighten_asm,
{VEGA_BLEND_LIGHTEN_SHADER, blend_lighten,
VG_TRUE, 1, 1, 2, 1, 0, 6},
/* premultiply */
{VEGA_PREMULTIPLY_SHADER, 100, premultiply_asm,
{VEGA_PREMULTIPLY_SHADER, premultiply,
VG_FALSE, 0, 0, 0, 0, 0, 1},
{VEGA_UNPREMULTIPLY_SHADER, 100, unpremultiply_asm,
{VEGA_UNPREMULTIPLY_SHADER, unpremultiply,
VG_FALSE, 0, 0, 0, 0, 0, 1},
/* color transform to black and white */
{VEGA_BW_SHADER, 150, color_bw_asm,
{VEGA_BW_SHADER, color_bw,
VG_FALSE, 1, 1, 0, 0, 0, 3},
};
#endif