zink: unset PIPE_CAP_TEXRECT
this isn't supported by vulkan, and though it can be implicitly converted to 2d in the driver, this still leaves validation spam Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15895>
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@@ -1,3 +1,8 @@
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# #6322
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spec@arb_framebuffer_object@fbo-attachments-blit-scaled-linear,Fail
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spec@arb_framebuffer_object@fbo-blit-scaled-linear,Fail
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# #6270
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spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgradcube,Fail
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@@ -333,6 +333,8 @@ zink_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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struct zink_screen *screen = zink_screen(pscreen);
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switch (param) {
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case PIPE_CAP_TEXRECT:
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return 0;
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case PIPE_CAP_ANISOTROPIC_FILTER:
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return screen->info.feats.features.samplerAnisotropy;
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case PIPE_CAP_EMULATE_NONFIXED_PRIMITIVE_RESTART:
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