i965: Track non-compressible sampling of renderbuffers

v3:
   - Actually set the flags when needed instead of falsely
     overwriting them (Jason).
   - Use more generic name for flag (dropped RENDERBUFFER)
   - Consult also shader images
v4:
   - Consult only lossless compressd shader images

v5:
   - Check the existence of renderbuffer before considering
     if it matches the given miptree

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Topi Pohjolainen
2016-09-04 11:02:39 +03:00
parent 1f51217d99
commit 22d9a4824b
3 changed files with 52 additions and 2 deletions
+32
View File
@@ -168,6 +168,24 @@ intel_update_framebuffer(struct gl_context *ctx,
fb->DefaultGeometry.NumSamples);
}
static bool
intel_disable_rb_aux_buffer(struct brw_context *brw, const drm_intel_bo *bo)
{
const struct gl_framebuffer *fb = brw->ctx.DrawBuffer;
bool found = false;
for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
const struct intel_renderbuffer *irb =
intel_renderbuffer(fb->_ColorDrawBuffers[i]);
if (irb && irb->mt->bo == bo) {
found = brw->draw_aux_buffer_disabled[i] = true;
}
}
return found;
}
/* On Gen9 color buffers may be compressed by the hardware (lossless
* compression). There are, however, format restrictions and care needs to be
* taken that the sampler engine is capable for re-interpreting a buffer with
@@ -197,6 +215,10 @@ intel_texture_view_requires_resolve(struct brw_context *brw,
_mesa_get_format_name(intel_tex->_Format),
_mesa_get_format_name(intel_tex->mt->format));
if (intel_disable_rb_aux_buffer(brw, intel_tex->mt->bo))
perf_debug("Sampling renderbuffer with non-compressible format - "
"turning off compression");
return true;
}
@@ -220,6 +242,9 @@ intel_update_state(struct gl_context * ctx, GLuint new_state)
if (depth_irb)
intel_renderbuffer_resolve_hiz(brw, depth_irb);
memset(brw->draw_aux_buffer_disabled, 0,
sizeof(brw->draw_aux_buffer_disabled));
/* Resolve depth buffer and render cache of each enabled texture. */
int maxEnabledUnit = ctx->Texture._MaxEnabledTexImageUnit;
for (int i = 0; i <= maxEnabledUnit; i++) {
@@ -262,6 +287,13 @@ intel_update_state(struct gl_context * ctx, GLuint new_state)
* surfaces need to be resolved prior to accessing them.
*/
intel_miptree_resolve_color(brw, tex_obj->mt, 0);
if (intel_miptree_is_lossless_compressed(brw, tex_obj->mt) &&
intel_disable_rb_aux_buffer(brw, tex_obj->mt->bo)) {
perf_debug("Using renderbuffer as shader image - turning "
"off lossless compression");
}
brw_render_cache_set_check_flush(brw, tex_obj->mt->bo);
}
}
+10
View File
@@ -1333,6 +1333,16 @@ struct brw_context
struct brw_fast_clear_state *fast_clear_state;
/* Array of flags telling if auxiliary buffer is disabled for corresponding
* renderbuffer. If draw_aux_buffer_disabled[i] is set then use of
* auxiliary buffer for gl_framebuffer::_ColorDrawBuffers[i] is
* disabled.
* This is needed in case the same underlying buffer is also configured
* to be sampled but with a format that the sampling engine can't treat
* compressed or fast cleared.
*/
bool draw_aux_buffer_disabled[MAX_DRAW_BUFFERS];
__DRIcontext *driContext;
struct intel_screen *intelScreen;
};
@@ -56,6 +56,7 @@
enum {
INTEL_RENDERBUFFER_LAYERED = 1 << 0,
INTEL_AUX_BUFFER_DISABLED = 1 << 1,
};
struct surface_state_info {
@@ -194,6 +195,10 @@ brw_update_renderbuffer_surface(struct brw_context *brw,
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
struct intel_mipmap_tree *mt = irb->mt;
if (brw->gen < 9) {
assert(!(flags & INTEL_AUX_BUFFER_DISABLED));
}
assert(brw_render_target_supported(brw, rb));
intel_miptree_used_for_rendering(mt);
@@ -885,6 +890,7 @@ gen4_update_renderbuffer_surface(struct brw_context *brw,
/* BRW_NEW_FS_PROG_DATA */
assert(!(flags & INTEL_RENDERBUFFER_LAYERED));
assert(!(flags & INTEL_AUX_BUFFER_DISABLED));
if (rb->TexImage && !brw->has_surface_tile_offset) {
intel_renderbuffer_get_tile_offsets(irb, &tile_x, &tile_y);
@@ -987,8 +993,10 @@ brw_update_renderbuffer_surfaces(struct brw_context *brw,
if (fb->_NumColorDrawBuffers >= 1) {
for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
const uint32_t surf_index = render_target_start + i;
const int flags =
_mesa_geometric_layers(fb) > 0 ? INTEL_RENDERBUFFER_LAYERED : 0;
const int flags = (_mesa_geometric_layers(fb) > 0 ?
INTEL_RENDERBUFFER_LAYERED : 0) |
(brw->draw_aux_buffer_disabled[i] ?
INTEL_AUX_BUFFER_DISABLED : 0);
if (intel_renderbuffer(fb->_ColorDrawBuffers[i])) {
surf_offset[surf_index] =