glsl2: Add option to stand-alone GLSL compiler to dump IR before optimizations
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@@ -89,11 +89,13 @@ usage_fail(const char *name)
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int dump_ast = 0;
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int dump_hir = 0;
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int dump_lir = 0;
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int do_link = 0;
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const struct option compiler_opts[] = {
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{ "dump-ast", 0, &dump_ast, 1 },
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{ "dump-hir", 0, &dump_hir, 1 },
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{ "dump-lir", 0, &dump_lir, 1 },
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{ "link", 0, &do_link, 1 },
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{ NULL, 0, NULL, 0 }
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@@ -147,6 +149,11 @@ compile_shader(struct glsl_shader *shader)
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validate_ir_tree(&shader->ir);
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/* Print out the unoptimized IR. */
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if (!state->error && dump_hir) {
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_mesa_print_ir(&shader->ir, state);
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}
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/* Optimization passes */
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if (!state->error && !shader->ir.is_empty()) {
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bool progress;
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