mesa: remove null pointer checks before free() calls
Since free(NULL) is fine. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
+23
-43
@@ -415,8 +415,7 @@ map1(GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
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map->u1 = u1;
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map->u2 = u2;
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map->du = 1.0F / (u2 - u1);
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if (map->Points)
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free( map->Points );
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free(map->Points);
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map->Points = pnts;
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}
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@@ -515,8 +514,7 @@ map2( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
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map->v1 = v1;
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map->v2 = v2;
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map->dv = 1.0F / (v2 - v1);
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if (map->Points)
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free( map->Points );
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free(map->Points);
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map->Points = pnts;
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}
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@@ -1047,45 +1045,27 @@ void _mesa_free_eval_data( struct gl_context *ctx )
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int i;
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/* Free evaluator data */
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if (ctx->EvalMap.Map1Vertex3.Points)
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free( ctx->EvalMap.Map1Vertex3.Points );
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if (ctx->EvalMap.Map1Vertex4.Points)
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free( ctx->EvalMap.Map1Vertex4.Points );
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if (ctx->EvalMap.Map1Index.Points)
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free( ctx->EvalMap.Map1Index.Points );
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if (ctx->EvalMap.Map1Color4.Points)
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free( ctx->EvalMap.Map1Color4.Points );
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if (ctx->EvalMap.Map1Normal.Points)
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free( ctx->EvalMap.Map1Normal.Points );
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if (ctx->EvalMap.Map1Texture1.Points)
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free( ctx->EvalMap.Map1Texture1.Points );
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if (ctx->EvalMap.Map1Texture2.Points)
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free( ctx->EvalMap.Map1Texture2.Points );
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if (ctx->EvalMap.Map1Texture3.Points)
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free( ctx->EvalMap.Map1Texture3.Points );
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if (ctx->EvalMap.Map1Texture4.Points)
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free( ctx->EvalMap.Map1Texture4.Points );
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for (i = 0; i < 16; i++)
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free((ctx->EvalMap.Map1Attrib[i].Points));
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free(ctx->EvalMap.Map1Vertex3.Points);
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free(ctx->EvalMap.Map1Vertex4.Points);
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free(ctx->EvalMap.Map1Index.Points);
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free(ctx->EvalMap.Map1Color4.Points);
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free(ctx->EvalMap.Map1Normal.Points);
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free(ctx->EvalMap.Map1Texture1.Points);
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free(ctx->EvalMap.Map1Texture2.Points);
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free(ctx->EvalMap.Map1Texture3.Points);
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free(ctx->EvalMap.Map1Texture4.Points);
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for (i = 0; i < Elements(ctx->EvalMap.Map1Attrib); i++)
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free(ctx->EvalMap.Map1Attrib[i].Points);
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if (ctx->EvalMap.Map2Vertex3.Points)
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free( ctx->EvalMap.Map2Vertex3.Points );
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if (ctx->EvalMap.Map2Vertex4.Points)
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free( ctx->EvalMap.Map2Vertex4.Points );
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if (ctx->EvalMap.Map2Index.Points)
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free( ctx->EvalMap.Map2Index.Points );
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if (ctx->EvalMap.Map2Color4.Points)
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free( ctx->EvalMap.Map2Color4.Points );
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if (ctx->EvalMap.Map2Normal.Points)
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free( ctx->EvalMap.Map2Normal.Points );
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if (ctx->EvalMap.Map2Texture1.Points)
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free( ctx->EvalMap.Map2Texture1.Points );
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if (ctx->EvalMap.Map2Texture2.Points)
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free( ctx->EvalMap.Map2Texture2.Points );
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if (ctx->EvalMap.Map2Texture3.Points)
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free( ctx->EvalMap.Map2Texture3.Points );
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if (ctx->EvalMap.Map2Texture4.Points)
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free( ctx->EvalMap.Map2Texture4.Points );
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for (i = 0; i < 16; i++)
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free(ctx->EvalMap.Map2Vertex3.Points);
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free(ctx->EvalMap.Map2Vertex4.Points);
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free(ctx->EvalMap.Map2Index.Points);
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free(ctx->EvalMap.Map2Color4.Points);
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free(ctx->EvalMap.Map2Normal.Points);
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free(ctx->EvalMap.Map2Texture1.Points);
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free(ctx->EvalMap.Map2Texture2.Points);
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free(ctx->EvalMap.Map2Texture3.Points);
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free(ctx->EvalMap.Map2Texture4.Points);
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for (i = 0; i < Elements(ctx->EvalMap.Map2Attrib); i++)
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free((ctx->EvalMap.Map2Attrib[i].Points));
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}
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