mesa: whitespace clean-up in texstore.c

Trivial.
This commit is contained in:
Brian Paul
2018-07-02 12:47:20 -06:00
parent a67b629193
commit 2261d6a403
+46 -41
View File
@@ -79,7 +79,7 @@
enum {
ZERO = 4,
ZERO = 4,
ONE = 5
};
@@ -431,47 +431,47 @@ _mesa_texstore_s8_z24(TEXSTORE_PARAMS)
for (img = 0; img < srcDepth; img++) {
GLuint *dstRow = (GLuint *) dstSlices[img];
const GLubyte *src
= (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
srcWidth, srcHeight,
srcFormat, srcType,
img, 0, 0);
= (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
srcWidth, srcHeight,
srcFormat, srcType,
img, 0, 0);
for (row = 0; row < srcHeight; row++) {
GLint i;
GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE;
if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */
keepstencil = GL_TRUE;
}
GLint i;
GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE;
if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */
keepstencil = GL_TRUE;
}
else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */
keepdepth = GL_TRUE;
}
keepdepth = GL_TRUE;
}
if (keepdepth == GL_FALSE)
/* the 24 depth bits will be in the low position: */
_mesa_unpack_depth_span(ctx, srcWidth,
GL_UNSIGNED_INT, /* dst type */
keepstencil ? depth : dstRow, /* dst addr */
depthScale,
srcType, src, srcPacking);
if (keepdepth == GL_FALSE)
/* the 24 depth bits will be in the low position: */
_mesa_unpack_depth_span(ctx, srcWidth,
GL_UNSIGNED_INT, /* dst type */
keepstencil ? depth : dstRow, /* dst addr */
depthScale,
srcType, src, srcPacking);
if (keepstencil == GL_FALSE)
/* get the 8-bit stencil values */
_mesa_unpack_stencil_span(ctx, srcWidth,
GL_UNSIGNED_BYTE, /* dst type */
stencil, /* dst addr */
srcType, src, srcPacking,
ctx->_ImageTransferState);
if (keepstencil == GL_FALSE)
/* get the 8-bit stencil values */
_mesa_unpack_stencil_span(ctx, srcWidth,
GL_UNSIGNED_BYTE, /* dst type */
stencil, /* dst addr */
srcType, src, srcPacking,
ctx->_ImageTransferState);
/* merge stencil values into depth values */
for (i = 0; i < srcWidth; i++) {
if (keepstencil)
dstRow[i] = depth[i] | (dstRow[i] & 0xFF000000);
else
dstRow[i] = (dstRow[i] & 0xFFFFFF) | (stencil[i] << 24);
/* merge stencil values into depth values */
for (i = 0; i < srcWidth; i++) {
if (keepstencil)
dstRow[i] = depth[i] | (dstRow[i] & 0xFF000000);
else
dstRow[i] = (dstRow[i] & 0xFFFFFF) | (stencil[i] << 24);
}
src += srcRowStride;
dstRow += dstRowStride / sizeof(GLuint);
}
src += srcRowStride;
dstRow += dstRowStride / sizeof(GLuint);
}
}
@@ -493,7 +493,7 @@ _mesa_texstore_s8(TEXSTORE_PARAMS)
{
const GLint srcRowStride
= _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
= _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
GLint img, row;
GLubyte *stencil = malloc(srcWidth * sizeof(GLubyte));
@@ -723,7 +723,9 @@ texstore_rgba(TEXSTORE_PARAMS)
*/
GLint swapSize = _mesa_sizeof_packed_type(srcType);
if (swapSize == 2 || swapSize == 4) {
int imageStride = _mesa_image_image_stride(srcPacking, srcWidth, srcHeight, srcFormat, srcType);
int imageStride = _mesa_image_image_stride(srcPacking, srcWidth,
srcHeight, srcFormat,
srcType);
int bufferSize = imageStride * srcDepth;
int layer;
const uint8_t *src;
@@ -1055,7 +1057,8 @@ store_texsubimage(struct gl_context *ctx,
format, type);
break;
default:
_mesa_warning(ctx, "Unexpected target 0x%x in store_texsubimage()", target);
_mesa_warning(ctx, "Unexpected target 0x%x in store_texsubimage()",
target);
return;
}
@@ -1290,7 +1293,8 @@ _mesa_compute_compressed_pixelstore(GLuint dims, mesa_format texFormat,
((packing->RowLength + bw - 1) / bw);
}
store->SkipBytes += packing->SkipPixels * packing->CompressedBlockSize / bw;
store->SkipBytes +=
packing->SkipPixels * packing->CompressedBlockSize / bw;
}
if (dims > 1 && packing->CompressedBlockHeight &&
@@ -1378,7 +1382,8 @@ _mesa_store_compressed_texsubimage(struct gl_context *ctx, GLuint dims,
ctx->Driver.UnmapTextureImage(ctx, texImage, slice + zoffset);
/* advance to next slice */
src += store.TotalBytesPerRow * (store.TotalRowsPerSlice - store.CopyRowsPerSlice);
src += store.TotalBytesPerRow * (store.TotalRowsPerSlice
- store.CopyRowsPerSlice);
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage%uD",