radeonsi: use a switch statement in si_delete_shader_selector
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This commit is contained in:
@@ -592,15 +592,22 @@ static void si_delete_shader_selector(struct pipe_context *ctx,
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while (p) {
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c = p->next_variant;
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if (sel->type == PIPE_SHADER_GEOMETRY) {
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switch (sel->type) {
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case PIPE_SHADER_VERTEX:
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if (p->key.vs.as_es)
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si_pm4_delete_state(sctx, es, p->pm4);
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else
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si_pm4_delete_state(sctx, vs, p->pm4);
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break;
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case PIPE_SHADER_GEOMETRY:
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si_pm4_delete_state(sctx, gs, p->pm4);
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si_pm4_delete_state(sctx, vs, p->gs_copy_shader->pm4);
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} else if (sel->type == PIPE_SHADER_FRAGMENT)
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break;
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case PIPE_SHADER_FRAGMENT:
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si_pm4_delete_state(sctx, ps, p->pm4);
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else if (p->key.vs.as_es)
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si_pm4_delete_state(sctx, es, p->pm4);
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else
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si_pm4_delete_state(sctx, vs, p->pm4);
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break;
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}
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si_shader_destroy(ctx, p);
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free(p);
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p = c;
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