mesa: fix saturation logic in emit_texenv()
We need to clamp/saturate after each texenv stage, not just the last one. Fixes glean texEnv failure for softpipe (and probably other fragment program- based drivers).
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@@ -1097,7 +1097,7 @@ static struct ureg
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emit_texenv(struct texenv_fragment_program *p, GLuint unit)
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{
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struct state_key *key = p->state;
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GLboolean saturate = (unit < p->last_tex_stage);
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GLboolean saturate;
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GLuint rgb_shift, alpha_shift;
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struct ureg out, shift;
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struct ureg dest;
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@@ -1125,6 +1125,11 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit)
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break;
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}
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/* If we'll do rgb/alpha shifting don't saturate in emit_combine().
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* We don't want to clamp twice.
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*/
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saturate = !(rgb_shift || alpha_shift);
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/* If this is the very last calculation, emit direct to output reg:
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*/
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if (key->separate_specular ||
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@@ -1173,6 +1178,7 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit)
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/* Deal with the final shift:
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*/
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if (alpha_shift || rgb_shift) {
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saturate = GL_TRUE; /* always saturate at this point */
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if (rgb_shift == alpha_shift) {
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shift = register_scalar_const(p, (GLfloat)(1<<rgb_shift));
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}
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