st/mesa: simplify and fix st_GetTexSubImage

By using _mesa_image_address, the code becomes simpler _and_ fixes the bug
that GL_PACK_SKIP_IMAGES was applied even on non-3D textures.

Also, converting a whole slice at a time simplifies the format translation
fallback path.

Fixes parts of GL45-CTS.gtf32.GL3Tests.packed_pixels.packed_pixels_pixelstore.

v2: fix a silly mistake during code movement

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
This commit is contained in:
Nicolai Hähnle
2016-11-09 15:46:21 +01:00
parent 7cdf292dc3
commit 22360406f7
+23 -48
View File
@@ -1826,6 +1826,7 @@ st_GetTexSubImage(struct gl_context * ctx,
mesa_format mesa_format;
GLenum gl_target = texImage->TexObject->Target;
enum pipe_texture_target pipe_target;
unsigned dims;
struct pipe_blit_info blit;
unsigned bind;
struct pipe_transfer *tex_xfer;
@@ -2014,6 +2015,7 @@ st_GetTexSubImage(struct gl_context * ctx,
}
mesa_format = st_pipe_format_to_mesa_format(dst_format);
dims = _mesa_get_texture_dimensions(gl_target);
/* copy/pack data into user buffer */
if (_mesa_format_matches_format_and_type(mesa_format, format, type,
@@ -2023,39 +2025,31 @@ st_GetTexSubImage(struct gl_context * ctx,
GLuint row, slice;
for (slice = 0; slice < depth; slice++) {
if (gl_target == GL_TEXTURE_1D_ARRAY) {
/* 1D array textures.
* We need to convert gallium coords to GL coords.
*/
void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
width, depth, format,
type, 0, slice, 0);
memcpy(dest, map, bytesPerRow);
}
else {
ubyte *slice_map = map;
ubyte *slice_map = map;
for (row = 0; row < height; row++) {
void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
width, height, format,
type, slice, row, 0);
memcpy(dest, slice_map, bytesPerRow);
slice_map += tex_xfer->stride;
}
for (row = 0; row < height; row++) {
void *dest = _mesa_image_address(dims, &ctx->Pack, pixels,
width, height, format, type,
slice, row, 0);
memcpy(dest, slice_map, bytesPerRow);
slice_map += tex_xfer->stride;
}
map += tex_xfer->layer_stride;
}
}
else {
/* format translation via floats */
GLuint row, slice;
GLuint slice;
GLfloat *rgba;
uint32_t dstMesaFormat;
int dstStride, srcStride;
assert(util_format_is_compressed(src->format));
rgba = malloc(width * 4 * sizeof(GLfloat));
rgba = malloc(width * height * 4 * sizeof(GLfloat));
if (!rgba) {
goto end;
}
@@ -2067,37 +2061,18 @@ st_GetTexSubImage(struct gl_context * ctx,
dstStride = _mesa_image_row_stride(&ctx->Pack, width, format, type);
srcStride = 4 * width * sizeof(GLfloat);
for (slice = 0; slice < depth; slice++) {
if (gl_target == GL_TEXTURE_1D_ARRAY) {
/* 1D array textures.
* We need to convert gallium coords to GL coords.
*/
void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
width, depth, format,
type, 0, slice, 0);
void *dest = _mesa_image_address(dims, &ctx->Pack, pixels,
width, height, format, type,
slice, 0, 0);
/* get float[4] rgba row from surface */
pipe_get_tile_rgba_format(tex_xfer, map, 0, 0, width, 1,
dst_format, rgba);
/* get float[4] rgba row from surface */
pipe_get_tile_rgba_format(tex_xfer, map, 0, 0, width, height,
dst_format, rgba);
_mesa_format_convert(dest, dstMesaFormat, dstStride,
rgba, RGBA32_FLOAT, srcStride,
width, 1, NULL);
}
else {
for (row = 0; row < height; row++) {
void *dest = _mesa_image_address3d(&ctx->Pack, pixels,
width, height, format,
type, slice, row, 0);
_mesa_format_convert(dest, dstMesaFormat, dstStride,
rgba, RGBA32_FLOAT, srcStride,
width, height, NULL);
/* get float[4] rgba row from surface */
pipe_get_tile_rgba_format(tex_xfer, map, 0, row, width, 1,
dst_format, rgba);
_mesa_format_convert(dest, dstMesaFormat, dstStride,
rgba, RGBA32_FLOAT, srcStride,
width, 1, NULL);
}
}
map += tex_xfer->layer_stride;
}