set per-context GL_DRAW_BUFFER state regardless of currently bound FBO

This commit is contained in:
Brian Paul
2006-06-02 12:51:56 +00:00
parent 79d8db77b9
commit 21fbdb14e9
+4 -6
View File
@@ -460,16 +460,14 @@ set_color_output(GLcontext *ctx, GLuint output, GLenum buffer,
ASSERT(output < ctx->Const.MaxDrawBuffers);
/* Set per-FBO state */
fb->ColorDrawBuffer[output] = buffer;
fb->_ColorDrawBufferMask[output] = destMask;
if (fb->Name == 0) {
/* Set traditional state var */
ctx->Color.DrawBuffer[output] = buffer;
}
/* not really needed, will be set later */
fb->_NumColorDrawBuffers[output] = 0;
/* Set traditional state var */
ctx->Color.DrawBuffer[output] = buffer;
}