radeonsi: use gallivm less

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Marek Olšák
2018-06-21 18:52:21 -04:00
parent 965904eebd
commit 21ba8a204e
2 changed files with 4 additions and 4 deletions
+2 -2
View File
@@ -5847,7 +5847,7 @@ si_generate_gs_copy_shader(struct si_screen *sscreen,
r = si_compile_llvm(sscreen, &ctx.shader->binary,
&ctx.shader->config, ctx.compiler,
ctx.gallivm.module,
ctx.ac.module,
debug, PIPE_SHADER_GEOMETRY,
"GS Copy Shader");
if (!r) {
@@ -6982,7 +6982,7 @@ int si_compile_tgsi_shader(struct si_screen *sscreen,
/* Compile to bytecode. */
r = si_compile_llvm(sscreen, &shader->binary, &shader->config, compiler,
ctx.gallivm.module, debug, ctx.type, "TGSI shader");
ctx.ac.module, debug, ctx.type, "TGSI shader");
si_llvm_dispose(&ctx);
if (r) {
fprintf(stderr, "LLVM failed to compile shader\n");
+2 -2
View File
@@ -920,7 +920,7 @@ si_nir_load_sampler_desc(struct ac_shader_abi *abi,
if (dynamic_index)
index = si_llvm_bound_index(ctx, index, ctx->num_images);
index = LLVMBuildSub(ctx->gallivm.builder,
index = LLVMBuildSub(ctx->ac.builder,
LLVMConstInt(ctx->i32, SI_NUM_IMAGES - 1, 0),
index, "");
@@ -933,7 +933,7 @@ si_nir_load_sampler_desc(struct ac_shader_abi *abi,
if (dynamic_index)
index = si_llvm_bound_index(ctx, index, ctx->num_samplers);
index = LLVMBuildAdd(ctx->gallivm.builder, index,
index = LLVMBuildAdd(ctx->ac.builder, index,
LLVMConstInt(ctx->i32, SI_NUM_IMAGES / 2, 0), "");
return si_load_sampler_desc(ctx, list, index, desc_type);