vbuf_flush_vertices() instead of vbuf_flush_indices() in vbuf_end()
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@@ -360,8 +360,14 @@ vbuf_begin( struct draw_stage *stage )
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static void
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vbuf_end( struct draw_stage *stage )
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{
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#if 0
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/* XXX: Overkill */
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vbuf_flush_indices( stage );
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#else
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/* By flushing vertices we avoid having the vertex buffer grow and grow */
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struct vbuf_stage *vbuf = vbuf_stage(stage);
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vbuf_flush_vertices( stage, vbuf->vertex_size );
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#endif
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stage->point = vbuf_first_point;
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stage->line = vbuf_first_line;
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