egl_dri2: Export glapi symbols for DRI drivers.

When an app loads libEGL.so dynamically with RTLD_LOCAL, loading DRI
drivers would fail because of missing glapi symbols.  This commit makes
egl_dri2 load libglapi.so with RTLD_GLOBAL to export glapi symbols for
future symbol resolutions.

The same trick can be found in GLX.  However, egl_dri2 can only do so
when --enable-shared-glapi is given.  Because, otherwise, both libGL.so
and libglapi.so define glapi symbols and egl_dri2 cannot tell which
library to load.
This commit is contained in:
Chia-I Wu
2011-01-30 05:09:06 +08:00
parent f36cba6cf3
commit 218381d927
2 changed files with 27 additions and 10 deletions
+4
View File
@@ -20,4 +20,8 @@ EGL_LIBS = $(XCB_DRI2_LIBS) $(LIBUDEV_LIBS) $(DLOPEN_LIBS) $(LIBDRM_LIB)
EGL_CFLAGS = -D_EGL_MAIN=_eglBuiltInDriverDRI2
EGL_BUILTIN = true
ifeq ($(SHARED_GLAPI),1)
EGL_CFLAGS += -DHAVE_SHARED_GLAPI
endif
include ../Makefile.template
+23 -10
View File
@@ -62,6 +62,7 @@ struct dri2_egl_driver
{
_EGLDriver base;
void *handle;
_EGLProc (*get_proc_address)(const char *procname);
void (*glFlush)(void);
};
@@ -2337,6 +2338,9 @@ static void
dri2_unload(_EGLDriver *drv)
{
struct dri2_egl_driver *dri2_drv = dri2_egl_driver(drv);
if (dri2_drv->handle)
dlclose(dri2_drv->handle);
free(dri2_drv);
}
@@ -2344,23 +2348,30 @@ static EGLBoolean
dri2_load(_EGLDriver *drv)
{
struct dri2_egl_driver *dri2_drv = dri2_egl_driver(drv);
#ifdef HAVE_SHARED_GLAPI
const char *libname = "libglapi.so.0";
#else
/*
* Both libGL.so and libglapi.so are glapi providers. There is no way to
* tell which one to load.
*/
const char *libname = NULL;
#endif
void *handle;
handle = dlopen(NULL, RTLD_LAZY | RTLD_GLOBAL);
/* RTLD_GLOBAL to make sure glapi symbols are visible to DRI drivers */
handle = dlopen(libname, RTLD_LAZY | RTLD_GLOBAL);
if (handle) {
dri2_drv->get_proc_address = (_EGLProc (*)(const char *))
dlsym(handle, "_glapi_get_proc_address");
/* no need to keep a reference */
dlclose(handle);
if (!dri2_drv->get_proc_address || !libname) {
/* no need to keep a reference */
dlclose(handle);
handle = NULL;
}
}
/*
* If glapi is not available, loading DRI drivers will fail. Ideally, we
* should load one of libGL, libGLESv1_CM, or libGLESv2 and go on. But if
* the app has loaded another one of them with RTLD_LOCAL, there may be
* unexpected behaviors later because there will be two copies of glapi
* (with global variables of the same names!) in the memory.
*/
/* if glapi is not available, loading DRI drivers will fail */
if (!dri2_drv->get_proc_address) {
_eglLog(_EGL_WARNING, "DRI2: failed to find _glapi_get_proc_address");
return EGL_FALSE;
@@ -2369,6 +2380,8 @@ dri2_load(_EGLDriver *drv)
dri2_drv->glFlush = (void (*)(void))
dri2_drv->get_proc_address("glFlush");
dri2_drv->handle = handle;
return EGL_TRUE;
}