gallivm/nir: lower frexp/ldexp
Fixes: dEQP-VK.glsl.builtin.precision.frexp* dEQP-VK.glsl.builtin.precision.ldexp* Reviewed-by: Roland Scheidegger <sroland@vmware.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6381>
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@@ -2036,6 +2036,7 @@ void lp_build_opt_nir(struct nir_shader *nir)
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.lower_tg4_offsets = true,
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};
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NIR_PASS_V(nir, nir_lower_tex, &lower_tex_options);
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NIR_PASS_V(nir, nir_lower_frexp);
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do {
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progress = false;
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@@ -553,6 +553,7 @@ static const struct nir_shader_compiler_options gallivm_nir_options = {
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.lower_fmod = true,
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.lower_hadd = true,
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.lower_add_sat = true,
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.lower_ldexp = true,
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.lower_pack_snorm_2x16 = true,
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.lower_pack_snorm_4x8 = true,
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.lower_pack_unorm_2x16 = true,
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