radv: store vertex attribute formats as pipeline keys
The formats will be used for reducing the number of loaded channels. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@@ -1874,13 +1874,27 @@ radv_generate_graphics_pipeline_key(struct radv_pipeline *pipeline,
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}
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for (unsigned i = 0; i < input_state->vertexAttributeDescriptionCount; ++i) {
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unsigned location = input_state->pVertexAttributeDescriptions[i].location;
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unsigned binding = input_state->pVertexAttributeDescriptions[i].binding;
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const VkVertexInputAttributeDescription *desc =
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&input_state->pVertexAttributeDescriptions[i];
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const struct vk_format_description *format_desc;
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unsigned location = desc->location;
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unsigned binding = desc->binding;
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unsigned num_format, data_format;
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int first_non_void;
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if (binding_input_rate & (1u << binding)) {
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key.instance_rate_inputs |= 1u << location;
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key.instance_rate_divisors[location] = instance_rate_divisors[binding];
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}
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format_desc = vk_format_description(desc->format);
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first_non_void = vk_format_get_first_non_void_channel(desc->format);
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num_format = radv_translate_buffer_numformat(format_desc, first_non_void);
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data_format = radv_translate_buffer_dataformat(format_desc, first_non_void);
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key.vertex_attribute_formats[location] = data_format | (num_format << 4);
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if (pipeline->device->physical_device->rad_info.chip_class <= VI &&
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pipeline->device->physical_device->rad_info.family != CHIP_STONEY) {
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VkFormat format = input_state->pVertexAttributeDescriptions[i].format;
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@@ -1932,8 +1946,10 @@ radv_fill_shader_keys(struct radv_shader_variant_key *keys,
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{
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keys[MESA_SHADER_VERTEX].vs.instance_rate_inputs = key->instance_rate_inputs;
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keys[MESA_SHADER_VERTEX].vs.alpha_adjust = key->vertex_alpha_adjust;
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for (unsigned i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
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for (unsigned i = 0; i < MAX_VERTEX_ATTRIBS; ++i) {
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keys[MESA_SHADER_VERTEX].vs.instance_rate_divisors[i] = key->instance_rate_divisors[i];
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keys[MESA_SHADER_VERTEX].vs.vertex_attribute_formats[i] = key->vertex_attribute_formats[i];
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}
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if (nir[MESA_SHADER_TESS_CTRL]) {
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keys[MESA_SHADER_VERTEX].vs.as_ls = true;
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@@ -365,6 +365,7 @@ struct radv_pipeline_cache {
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struct radv_pipeline_key {
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uint32_t instance_rate_inputs;
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uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS];
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uint8_t vertex_attribute_formats[MAX_VERTEX_ATTRIBS];
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uint64_t vertex_alpha_adjust;
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unsigned tess_input_vertices;
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uint32_t col_format;
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@@ -65,6 +65,7 @@ enum {
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struct radv_vs_variant_key {
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uint32_t instance_rate_inputs;
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uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS];
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uint8_t vertex_attribute_formats[MAX_VERTEX_ATTRIBS];
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/* For 2_10_10_10 formats the alpha is handled as unsigned by pre-vega HW.
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* so we may need to fix it up. */
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