radv: store vertex attribute formats as pipeline keys

The formats will be used for reducing the number of loaded channels.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset
2019-02-12 15:09:31 +01:00
parent 45382baef6
commit 210aec3612
3 changed files with 21 additions and 3 deletions
+19 -3
View File
@@ -1874,13 +1874,27 @@ radv_generate_graphics_pipeline_key(struct radv_pipeline *pipeline,
}
for (unsigned i = 0; i < input_state->vertexAttributeDescriptionCount; ++i) {
unsigned location = input_state->pVertexAttributeDescriptions[i].location;
unsigned binding = input_state->pVertexAttributeDescriptions[i].binding;
const VkVertexInputAttributeDescription *desc =
&input_state->pVertexAttributeDescriptions[i];
const struct vk_format_description *format_desc;
unsigned location = desc->location;
unsigned binding = desc->binding;
unsigned num_format, data_format;
int first_non_void;
if (binding_input_rate & (1u << binding)) {
key.instance_rate_inputs |= 1u << location;
key.instance_rate_divisors[location] = instance_rate_divisors[binding];
}
format_desc = vk_format_description(desc->format);
first_non_void = vk_format_get_first_non_void_channel(desc->format);
num_format = radv_translate_buffer_numformat(format_desc, first_non_void);
data_format = radv_translate_buffer_dataformat(format_desc, first_non_void);
key.vertex_attribute_formats[location] = data_format | (num_format << 4);
if (pipeline->device->physical_device->rad_info.chip_class <= VI &&
pipeline->device->physical_device->rad_info.family != CHIP_STONEY) {
VkFormat format = input_state->pVertexAttributeDescriptions[i].format;
@@ -1932,8 +1946,10 @@ radv_fill_shader_keys(struct radv_shader_variant_key *keys,
{
keys[MESA_SHADER_VERTEX].vs.instance_rate_inputs = key->instance_rate_inputs;
keys[MESA_SHADER_VERTEX].vs.alpha_adjust = key->vertex_alpha_adjust;
for (unsigned i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
for (unsigned i = 0; i < MAX_VERTEX_ATTRIBS; ++i) {
keys[MESA_SHADER_VERTEX].vs.instance_rate_divisors[i] = key->instance_rate_divisors[i];
keys[MESA_SHADER_VERTEX].vs.vertex_attribute_formats[i] = key->vertex_attribute_formats[i];
}
if (nir[MESA_SHADER_TESS_CTRL]) {
keys[MESA_SHADER_VERTEX].vs.as_ls = true;
+1
View File
@@ -365,6 +365,7 @@ struct radv_pipeline_cache {
struct radv_pipeline_key {
uint32_t instance_rate_inputs;
uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS];
uint8_t vertex_attribute_formats[MAX_VERTEX_ATTRIBS];
uint64_t vertex_alpha_adjust;
unsigned tess_input_vertices;
uint32_t col_format;
+1
View File
@@ -65,6 +65,7 @@ enum {
struct radv_vs_variant_key {
uint32_t instance_rate_inputs;
uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS];
uint8_t vertex_attribute_formats[MAX_VERTEX_ATTRIBS];
/* For 2_10_10_10 formats the alpha is handled as unsigned by pre-vega HW.
* so we may need to fix it up. */