mesa: Clean up header file inclusion in shaderapi.h.
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@@ -28,8 +28,10 @@
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#include "glheader.h"
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#include "mtypes.h"
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struct _glapi_table;
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struct gl_context;
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struct gl_shader_program;
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extern GLint
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_mesa_sizeof_glsl_type(GLenum type);
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