call _tnl_allow_pixel/vertex_fog() funcs
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@@ -383,10 +383,12 @@ GLboolean r200CreateContext( const __GLcontextModes *glVisual,
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_tnl_isolate_materials( ctx, GL_TRUE );
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/* Configure swrast to match hardware characteristics:
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/* Configure swrast and TNL to match hardware characteristics:
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*/
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_swrast_allow_pixel_fog( ctx, GL_FALSE );
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_swrast_allow_vertex_fog( ctx, GL_TRUE );
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_tnl_allow_pixel_fog( ctx, GL_FALSE );
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_tnl_allow_vertex_fog( ctx, GL_TRUE );
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_math_matrix_ctr( &rmesa->TexGenMatrix[0] );
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