Test either GL_FRONT_LEFT or GL_FRONT for front-buffer rendering
For non-stereo visuals, which is all we support, we treat GL_FRONT_LEFT as GL_FRONT. However, they are technically different, and they have different enum values. Test for either one to determine if we're in front-buffer rendering mode. This fix was suggested by Pierre Willenbrock. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -326,7 +326,8 @@ intelDrawBuffer(GLcontext * ctx, GLenum mode)
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const GLboolean was_front_buffer_rendering =
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intel->is_front_buffer_rendering;
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intel->is_front_buffer_rendering = (mode == GL_FRONT_LEFT);
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intel->is_front_buffer_rendering = (mode == GL_FRONT_LEFT)
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|| (mode == GL_FRONT);
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/* If we weren't front-buffer rendering before but we are now, make sure
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* that the front-buffer has actually been allocated.
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