glapi: Add GL_EXT_separate_shader_objects
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@@ -0,0 +1,26 @@
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<?xml version="1.0"?>
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<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
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<!-- Note: no GLX protocol info yet. -->
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<OpenGLAPI>
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<category name="GL_EXT_separate_shader_objects" number="377">
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<!-- Alias of CURRENT_PROGRAM -->
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<enum name="ACTIVE_PROGRAM_EXT" value="0x8B8D"/>
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<function name="UseShaderProgramEXT" offset="assign">
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<param name="type" type="GLenum"/>
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<param name="program" type="GLuint"/>
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</function>
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<function name="ActiveProgramEXT" offset="assign">
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<param name="program" type="GLuint"/>
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</function>
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<function name="CreateShaderProgramEXT" offset="assign">
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<param name="type" type="GLenum"/>
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<param name="string" type="const GLchar *"/>
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<return type="GLuint"/>
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</function>
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</category>
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</OpenGLAPI>
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@@ -87,6 +87,7 @@ API_XML = \
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EXT_framebuffer_object.xml \
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EXT_packed_depth_stencil.xml \
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EXT_provoking_vertex.xml \
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EXT_separate_shader_objects.xml \
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EXT_texture_array.xml \
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EXT_texture_integer.xml \
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EXT_transform_feedback.xml \
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@@ -12318,6 +12318,9 @@
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</function>
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</category>
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<xi:include href="EXT_separate_shader_objects.xml"
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xmlns:xi="http://www.w3.org/2001/XInclude"/>
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<!-- Unnumbered extensions sorted by name. -->
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<category name="GL_ATI_blend_equation_separate">
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