nv10: there are no 3D textures.
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@@ -11,7 +11,7 @@ nv10_miptree_layout(struct nv10_miptree *nv10mt)
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{
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struct pipe_texture *pt = &nv10mt->base;
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boolean swizzled = FALSE;
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uint width = pt->width[0], height = pt->height[0], depth = pt->depth[0];
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uint width = pt->width[0], height = pt->height[0];
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uint offset = 0;
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int nr_faces, l, f;
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@@ -24,7 +24,6 @@ nv10_miptree_layout(struct nv10_miptree *nv10mt)
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for (l = 0; l <= pt->last_level; l++) {
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pt->width[l] = width;
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pt->height[l] = height;
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pt->depth[l] = depth;
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pt->nblocksx[l] = pf_get_nblocksx(&pt->block, width);
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pt->nblocksy[l] = pf_get_nblocksy(&pt->block, height);
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@@ -39,7 +38,6 @@ nv10_miptree_layout(struct nv10_miptree *nv10mt)
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width = MAX2(1, width >> 1);
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height = MAX2(1, height >> 1);
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depth = MAX2(1, depth >> 1);
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}
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