mesa: use gl_texture_index type for gl_program::SamplerTargets
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@@ -1799,7 +1799,7 @@ struct gl_program
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/** Map from sampler unit to texture unit (set by glUniform1i()) */
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GLubyte SamplerUnits[MAX_SAMPLERS];
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/** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
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GLubyte SamplerTargets[MAX_SAMPLERS];
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gl_texture_index SamplerTargets[MAX_SAMPLERS];
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/** Logical counts */
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/*@{*/
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