just changes/updates to comments
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+11
-10
@@ -320,11 +320,12 @@ read_buffer_enum_to_bitmask(GLenum buffer)
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/**
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* Specify which color buffer(s) to draw into for the first color output.
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* Recall that fragment programs can write to multiple outputs.
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* Called by glDrawBuffer().
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* Specify which renderbuffer(s) to draw into for the first color output.
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* <buffer> can name zero, one, two or four renderbuffers!
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* \sa _mesa_DrawBuffersARB
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*
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* \param buffer color buffer, such as GL_LEFT or GL_FRONT_AND_BACK.
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* \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
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*/
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void GLAPIENTRY
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_mesa_DrawBuffer(GLenum buffer)
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@@ -365,9 +366,13 @@ _mesa_DrawBuffer(GLenum buffer)
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/**
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* Called by glDrawBuffersARB; specifies the destination color buffers
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* Called by glDrawBuffersARB; specifies the destination color renderbuffers
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* for N fragment program color outputs.
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* \sa _mesa_DrawBuffer
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* \param n number of outputs
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* \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the
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* names cannot specify more than one buffer. For example,
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* GL_FRONT_AND_BACK is illegal.
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*/
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void GLAPIENTRY
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_mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
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@@ -513,12 +518,8 @@ _mesa_drawbuffers(GLcontext *ctx, GLsizei n, const GLenum *buffers,
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/**
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* Set the color buffer source for reading pixels.
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*
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* \param mode color buffer.
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*
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* \sa glReadBuffer().
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*
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* Called by glReadBuffer to set the source renderbuffer for reading pixels.
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* \param mode color buffer such as GL_FRONT, GL_BACK, etc.
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*/
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void GLAPIENTRY
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_mesa_ReadBuffer(GLenum buffer)
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