just changes/updates to comments

This commit is contained in:
Brian Paul
2005-09-06 14:47:57 +00:00
parent bd07168eb2
commit 20354edf35
+11 -10
View File
@@ -320,11 +320,12 @@ read_buffer_enum_to_bitmask(GLenum buffer)
/**
* Specify which color buffer(s) to draw into for the first color output.
* Recall that fragment programs can write to multiple outputs.
* Called by glDrawBuffer().
* Specify which renderbuffer(s) to draw into for the first color output.
* <buffer> can name zero, one, two or four renderbuffers!
* \sa _mesa_DrawBuffersARB
*
* \param buffer color buffer, such as GL_LEFT or GL_FRONT_AND_BACK.
* \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
*/
void GLAPIENTRY
_mesa_DrawBuffer(GLenum buffer)
@@ -365,9 +366,13 @@ _mesa_DrawBuffer(GLenum buffer)
/**
* Called by glDrawBuffersARB; specifies the destination color buffers
* Called by glDrawBuffersARB; specifies the destination color renderbuffers
* for N fragment program color outputs.
* \sa _mesa_DrawBuffer
* \param n number of outputs
* \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the
* names cannot specify more than one buffer. For example,
* GL_FRONT_AND_BACK is illegal.
*/
void GLAPIENTRY
_mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
@@ -513,12 +518,8 @@ _mesa_drawbuffers(GLcontext *ctx, GLsizei n, const GLenum *buffers,
/**
* Set the color buffer source for reading pixels.
*
* \param mode color buffer.
*
* \sa glReadBuffer().
*
* Called by glReadBuffer to set the source renderbuffer for reading pixels.
* \param mode color buffer such as GL_FRONT, GL_BACK, etc.
*/
void GLAPIENTRY
_mesa_ReadBuffer(GLenum buffer)