pan/midgard: Use shared psiz clamp pass
We already had a perfectly cromulent pass for this, but one landed in common NIR code so let's switch and lighten our tree. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This commit is contained in:
@@ -29,7 +29,6 @@ files_panfrost = files(
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'nir/nir_undef_to_zero.c',
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'nir/nir_lower_blend.c',
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'nir/nir_lower_framebuffer.c',
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'nir/nir_clamp_psiz.c',
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'pan_context.c',
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'pan_afbc.c',
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@@ -1,75 +0,0 @@
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/*
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* Copyright (C) 2019 Collabora, Ltd.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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/**
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* @file
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*
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* Clamps writes to VARYING_SLOT_PSIZ to a given limit.
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*/
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#include "compiler/nir/nir.h"
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#include "compiler/nir/nir_builder.h"
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void
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nir_clamp_psiz(nir_shader *shader, float min_size, float max_size);
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void
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nir_clamp_psiz(nir_shader *shader, float min_size, float max_size)
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{
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nir_foreach_function(func, shader) {
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nir_foreach_block(block, func->impl) {
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nir_foreach_instr_safe(instr, block) {
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if (instr->type != nir_instr_type_intrinsic)
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continue;
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nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
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if (intr->intrinsic != nir_intrinsic_store_deref)
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continue;
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nir_variable *var = nir_intrinsic_get_var(intr, 0);
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if (var->data.location != VARYING_SLOT_PSIZ)
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continue;
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nir_builder b;
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nir_builder_init(&b, func->impl);
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b.cursor = nir_before_instr(instr);
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nir_ssa_def *in_size = nir_ssa_for_src(&b, intr->src[1],
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intr->num_components);
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nir_ssa_def *clamped =
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nir_fmin(&b,
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nir_fmax(&b, in_size, nir_imm_float(&b, min_size)),
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nir_imm_float(&b, max_size));
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nir_instr_rewrite_src(instr, &intr->src[1],
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nir_src_for_ssa(clamped));
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}
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}
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nir_metadata_preserve(func->impl, nir_metadata_block_index |
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nir_metadata_dominance);
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}
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}
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@@ -635,14 +635,9 @@ void emit_binary_bundle(
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struct util_dynarray *emission,
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int next_tag);
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/* NIR stuff. TODO: Move? Share? Something? */
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bool
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nir_undef_to_zero(nir_shader *shader);
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void
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nir_clamp_psiz(nir_shader *shader, float min_size, float max_size);
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/* Optimizations */
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bool midgard_opt_copy_prop(compiler_context *ctx, midgard_block *block);
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@@ -2525,7 +2525,7 @@ midgard_compile_shader_nir(struct midgard_screen *screen, nir_shader *nir, midga
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if (ctx->stage == MESA_SHADER_VERTEX) {
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NIR_PASS_V(nir, nir_lower_viewport_transform);
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NIR_PASS_V(nir, nir_clamp_psiz, 1.0, 1024.0);
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NIR_PASS_V(nir, nir_lower_point_size, 1.0, 1024.0);
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}
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NIR_PASS_V(nir, nir_lower_var_copies);
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