anv: Use the new nir_opt_acquire_release_barriers pass
Improves performance of Phasmophobia with the "Eye Adaptation" video setting enabled on Arc B570 by about 9.5%. fossil-db results on Battlemage: Totals: Instrs: 148797922 -> 148797865 (-0.00%) Send messages: 7066341 -> 7066317 (-0.00%) Cycle count: 21459978352 -> 21459975048 (-0.00%) Totals from 8 (0.00% of 574410) affected shaders: Instrs: 4633 -> 4576 (-1.23%) Send messages: 479 -> 455 (-5.01%) Cycle count: 611886 -> 608582 (-0.54%) Observed to cut 15% of sends in a Phasmophobia shader, 8.3% in a Far Cry New Dawn shader, 7% in a Borderlands 3 DX11 shader, and 3.4-3.7% of sends in a few Witcher 3 and Dark Souls 3 shaders. Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33504>
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@@ -2070,6 +2070,8 @@ anv_pipeline_nir_preprocess(struct anv_pipeline *pipeline,
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brw_preprocess_nir(compiler, stage->nir, &opts);
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NIR_PASS(_, stage->nir, nir_opt_barrier_modes);
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NIR_PASS(_, stage->nir, nir_opt_acquire_release_barriers,
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SCOPE_QUEUE_FAMILY);
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nir_shader_gather_info(stage->nir, nir_shader_get_entrypoint(stage->nir));
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}
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