Remove stale comment about glFlush().
We don't need an MI_FLUSH there, because everything that's been flushed in the batch will eventually hit the hardware.
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@@ -361,9 +361,6 @@ intelFlush(GLcontext * ctx)
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if (intel->batch->map != intel->batch->ptr)
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intel_batchbuffer_flush(intel->batch);
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/* XXX: Need to do an MI_FLUSH here.
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*/
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}
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void
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