i965: Rename more #defines to 3DSTATE rather than CMD or CMD_3D.
Again, this makes it match the documentation.
This commit is contained in:
@@ -239,7 +239,7 @@ static void upload_blend_constant_color(struct brw_context *brw)
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struct brw_blend_constant_color bcc;
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memset(&bcc, 0, sizeof(bcc));
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bcc.header.opcode = CMD_BLEND_CONSTANT_COLOR;
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bcc.header.opcode = _3DSTATE_BLEND_CONSTANT_COLOR;
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bcc.header.length = sizeof(bcc)/4-2;
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bcc.blend_constant_color[0] = ctx->Color.BlendColor[0];
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bcc.blend_constant_color[1] = ctx->Color.BlendColor[1];
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@@ -1095,17 +1095,17 @@
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#define _3DSTATE_SAMPLE_MASK 0x7818 /* GEN6+ */
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#define CMD_DRAW_RECT 0x7900
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#define CMD_BLEND_CONSTANT_COLOR 0x7901
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#define CMD_CHROMA_KEY 0x7904
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#define CMD_DEPTH_BUFFER 0x7905
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#define CMD_POLY_STIPPLE_OFFSET 0x7906
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#define CMD_POLY_STIPPLE_PATTERN 0x7907
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#define CMD_LINE_STIPPLE_PATTERN 0x7908
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#define CMD_GLOBAL_DEPTH_OFFSET_CLAMP 0x7909
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#define CMD_AA_LINE_PARAMETERS 0x790a
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#define _3DSTATE_DRAWING_RECTANGLE 0x7900
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#define _3DSTATE_BLEND_CONSTANT_COLOR 0x7901
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#define _3DSTATE_CHROMA_KEY 0x7904
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#define _3DSTATE_DEPTH_BUFFER 0x7905
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#define _3DSTATE_POLY_STIPPLE_OFFSET 0x7906
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#define _3DSTATE_POLY_STIPPLE_PATTERN 0x7907
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#define _3DSTATE_LINE_STIPPLE_PATTERN 0x7908
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#define _3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP 0x7909
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#define _3DSTATE_AA_LINE_PARAMETERS 0x790a /* G45+ */
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#define CMD_GS_SVB_INDEX 0x790b /* CTG+ */
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#define _3DSTATE_GS_SVB_INDEX 0x790b /* CTG+ */
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/* DW1 */
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# define SVB_INDEX_SHIFT 29
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# define SVB_LOAD_INTERNAL_VERTEX_COUNT (1 << 0) /* SNB+ */
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@@ -1120,7 +1120,7 @@
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# define MS_NUMSAMPLES_4 (2 << 1)
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# define MS_NUMSAMPLES_8 (3 << 1)
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#define CMD_3D_CLEAR_PARAMS 0x7910 /* ILK+ */
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#define _3DSTATE_CLEAR_PARAMS 0x7910 /* ILK+ */
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# define DEPTH_CLEAR_VALID (1 << 15)
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/* DW1: depth clear value */
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@@ -214,7 +214,7 @@ static void emit_depthbuffer(struct brw_context *brw)
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if (region == NULL) {
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BEGIN_BATCH(len);
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OUT_BATCH(CMD_DEPTH_BUFFER << 16 | (len - 2));
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OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
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OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) |
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(BRW_SURFACE_NULL << 29));
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OUT_BATCH(0);
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@@ -251,7 +251,7 @@ static void emit_depthbuffer(struct brw_context *brw)
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assert(region->tiling != I915_TILING_NONE);
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BEGIN_BATCH(len);
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OUT_BATCH(CMD_DEPTH_BUFFER << 16 | (len - 2));
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OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
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OUT_BATCH(((region->pitch * region->cpp) - 1) |
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(format << 18) |
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(BRW_TILEWALK_YMAJOR << 26) |
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@@ -277,7 +277,7 @@ static void emit_depthbuffer(struct brw_context *brw)
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/* Initialize it for safety. */
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if (intel->gen >= 6) {
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BEGIN_BATCH(2);
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OUT_BATCH(CMD_3D_CLEAR_PARAMS << 16 | (2 - 2));
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OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 | (2 - 2));
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OUT_BATCH(0);
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ADVANCE_BATCH();
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}
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@@ -309,7 +309,7 @@ static void upload_polygon_stipple(struct brw_context *brw)
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return;
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memset(&bps, 0, sizeof(bps));
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bps.header.opcode = CMD_POLY_STIPPLE_PATTERN;
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bps.header.opcode = _3DSTATE_POLY_STIPPLE_PATTERN;
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bps.header.length = sizeof(bps)/4-2;
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/* Polygon stipple is provided in OpenGL order, i.e. bottom
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@@ -354,7 +354,7 @@ static void upload_polygon_stipple_offset(struct brw_context *brw)
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return;
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memset(&bpso, 0, sizeof(bpso));
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bpso.header.opcode = CMD_POLY_STIPPLE_OFFSET;
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bpso.header.opcode = _3DSTATE_POLY_STIPPLE_OFFSET;
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bpso.header.length = sizeof(bpso)/4-2;
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/* If we're drawing to a system window (ctx->DrawBuffer->Name == 0),
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@@ -401,7 +401,7 @@ static void upload_aa_line_parameters(struct brw_context *brw)
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/* use legacy aa line coverage computation */
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memset(&balp, 0, sizeof(balp));
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balp.header.opcode = CMD_AA_LINE_PARAMETERS;
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balp.header.opcode = _3DSTATE_AA_LINE_PARAMETERS;
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balp.header.length = sizeof(balp) / 4 - 2;
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BRW_CACHED_BATCH_STRUCT(brw, &balp);
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@@ -431,7 +431,7 @@ static void upload_line_stipple(struct brw_context *brw)
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return;
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memset(&bls, 0, sizeof(bls));
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bls.header.opcode = CMD_LINE_STIPPLE_PATTERN;
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bls.header.opcode = _3DSTATE_LINE_STIPPLE_PATTERN;
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bls.header.length = sizeof(bls)/4 - 2;
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bls.bits0.pattern = ctx->Line.StipplePattern;
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@@ -481,7 +481,7 @@ static void upload_invarient_state( struct brw_context *brw )
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/* Disable depth offset clamping.
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*/
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gdo.header.opcode = CMD_GLOBAL_DEPTH_OFFSET_CLAMP;
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gdo.header.opcode = _3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP;
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gdo.header.length = sizeof(gdo)/4 - 2;
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gdo.depth_offset_clamp = 0.0;
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@@ -505,7 +505,7 @@ static void upload_invarient_state( struct brw_context *brw )
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for (i = 0; i < 4; i++) {
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BEGIN_BATCH(4);
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OUT_BATCH(CMD_GS_SVB_INDEX << 16 | (4 - 2));
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OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2));
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OUT_BATCH(i << SVB_INDEX_SHIFT);
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OUT_BATCH(0);
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OUT_BATCH(0xffffffff);
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