radeonsi: deduce rasterizer primitive type at the beginning of draw_vbo
I will need this for polygon stippling. Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
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@@ -223,6 +223,7 @@ struct si_context {
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int last_prim;
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int last_multi_vgt_param;
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int last_rast_prim;
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int current_rast_prim; /* primitive type after TES, GS */
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/* Scratch buffer */
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boolean emit_scratch_reloc;
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@@ -149,28 +149,26 @@ static unsigned si_get_ia_multi_vgt_param(struct si_context *sctx,
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S_028AA8_WD_SWITCH_ON_EOP(sctx->b.chip_class >= CIK ? wd_switch_on_eop : 0);
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}
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static void si_emit_rasterizer_prim_state(struct si_context *sctx, unsigned mode)
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/* rast_prim is the primitive type after GS. */
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static void si_emit_rasterizer_prim_state(struct si_context *sctx, unsigned rast_prim)
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{
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struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
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if (sctx->gs_shader)
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mode = sctx->gs_shader->gs_output_prim;
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if (mode == sctx->last_rast_prim)
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if (rast_prim == sctx->last_rast_prim)
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return;
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r600_write_context_reg(cs, R_028A0C_PA_SC_LINE_STIPPLE,
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sctx->pa_sc_line_stipple |
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S_028A0C_AUTO_RESET_CNTL(mode == PIPE_PRIM_LINES ? 1 :
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mode == PIPE_PRIM_LINE_STRIP ? 2 : 0));
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S_028A0C_AUTO_RESET_CNTL(rast_prim == PIPE_PRIM_LINES ? 1 :
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rast_prim == PIPE_PRIM_LINE_STRIP ? 2 : 0));
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r600_write_context_reg(cs, R_028814_PA_SU_SC_MODE_CNTL,
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sctx->pa_su_sc_mode_cntl |
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S_028814_PROVOKING_VTX_LAST(mode == PIPE_PRIM_QUADS ||
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mode == PIPE_PRIM_QUAD_STRIP ||
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mode == PIPE_PRIM_POLYGON));
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S_028814_PROVOKING_VTX_LAST(rast_prim == PIPE_PRIM_QUADS ||
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rast_prim == PIPE_PRIM_QUAD_STRIP ||
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rast_prim == PIPE_PRIM_POLYGON));
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sctx->last_rast_prim = mode;
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sctx->last_rast_prim = rast_prim;
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}
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static void si_emit_draw_registers(struct si_context *sctx,
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@@ -502,7 +500,7 @@ void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
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{
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struct si_context *sctx = (struct si_context *)ctx;
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struct pipe_index_buffer ib = {};
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uint32_t i;
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unsigned i;
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if (!info->count && !info->indirect &&
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(info->indexed || !info->count_from_stream_output))
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@@ -511,6 +509,11 @@ void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
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if (!sctx->ps_shader || !sctx->vs_shader)
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return;
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if (sctx->gs_shader)
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sctx->current_rast_prim = sctx->gs_shader->gs_output_prim;
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else
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sctx->current_rast_prim = info->mode;
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si_decompress_textures(sctx);
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si_update_shaders(sctx);
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@@ -596,7 +599,7 @@ void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
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}
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si_pm4_emit_dirty(sctx);
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si_emit_rasterizer_prim_state(sctx, info->mode);
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si_emit_rasterizer_prim_state(sctx, sctx->current_rast_prim);
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si_emit_draw_registers(sctx, info, &ib);
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si_emit_draw_packets(sctx, info, &ib);
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