draw: use the prim count for ia primitives
Number of vertices to fetch doesn't always equal the number of input vertices. To correctly compute the number if IA primitives we need to use the total number of input vertices, not only those that need to be fetched. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: José Fonseca <jfonseca@vmware.com>
This commit is contained in:
@@ -337,10 +337,11 @@ llvm_pipeline_generic( struct draw_pt_middle_end *middle,
|
||||
assert(0);
|
||||
return;
|
||||
}
|
||||
|
||||
if (draw->collect_statistics) {
|
||||
draw->statistics.ia_vertices += fetch_info->count;
|
||||
draw->statistics.ia_primitives +=
|
||||
u_decomposed_prims_for_vertices(prim_info->prim, fetch_info->count);
|
||||
u_decomposed_prims_for_vertices(prim_info->prim, prim_info->count);
|
||||
draw->statistics.vs_invocations += fetch_info->count;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user