freedreno/a5xx: Don't try to emit FS images in binning command streams.
We don't have a compiled FS in that case, so the shader deref fails. We don't need the state, anyway. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12192>
This commit is contained in:
@@ -6,16 +6,6 @@ dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner,Fail
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dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_center,Fail
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dEQP-GLES3.functional.clipping.point.wide_point_clip,Fail
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dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_corner,Fail
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dEQP-GLES31.functional.image_load_store.early_fragment_tests.early_fragment_tests_stencil,Crash
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dEQP-GLES31.functional.image_load_store.early_fragment_tests.early_fragment_tests_stencil_fbo,Crash
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dEQP-GLES31.functional.image_load_store.early_fragment_tests.early_fragment_tests_stencil_fbo_with_no_stencil,Crash
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dEQP-GLES31.functional.image_load_store.early_fragment_tests.no_early_fragment_tests_stencil,Crash
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dEQP-GLES31.functional.image_load_store.early_fragment_tests.no_early_fragment_tests_stencil_fbo,Crash
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dEQP-GLES31.functional.image_load_store.early_fragment_tests.no_early_fragment_tests_stencil_fbo_with_no_stencil,Crash
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dEQP-GLES31.functional.layout_binding.image.image2d.fragment_binding_array,Crash
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dEQP-GLES31.functional.layout_binding.image.image2d.fragment_binding_max,Crash
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dEQP-GLES31.functional.layout_binding.image.image3d.fragment_binding_array,Crash
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dEQP-GLES31.functional.layout_binding.image.image3d.fragment_binding_max,Crash
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dEQP-GLES31.functional.texture.border_clamp.depth_compare_mode.depth24_stencil8.gather_size_pot,Fail
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dEQP-GLES31.functional.texture.border_clamp.depth_compare_mode.depth32f_stencil8.gather_size_pot,Fail
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dEQP-GLES31.functional.texture.border_clamp.depth_compare_mode.depth32f_stencil8.linear_size_pot,Fail
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@@ -873,12 +873,14 @@ fd5_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
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if (needs_border)
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emit_border_color(ctx, ring);
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if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_SSBO)
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emit_ssbos(ctx, ring, SB4_SSBO, &ctx->shaderbuf[PIPE_SHADER_FRAGMENT],
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fp);
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if (!emit->binning_pass) {
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if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_SSBO)
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emit_ssbos(ctx, ring, SB4_SSBO, &ctx->shaderbuf[PIPE_SHADER_FRAGMENT],
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fp);
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if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_IMAGE)
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fd5_emit_images(ctx, ring, PIPE_SHADER_FRAGMENT, fp);
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if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_IMAGE)
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fd5_emit_images(ctx, ring, PIPE_SHADER_FRAGMENT, fp);
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}
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}
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void
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@@ -321,7 +321,6 @@ spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x223344ff,Crash
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spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x76356278,Crash
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spec@nv_copy_image@nv_copy_image-formats,Fail
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spec@nv_copy_image@nv_copy_image-formats@Source: GL_DEPTH32F_STENCIL8/Destination: GL_DEPTH32F_STENCIL8,Fail
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spec@nv_image_formats@nv_image_formats-gles3,Crash
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spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Crash
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spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageLoad,Fail
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spec@glsl-1.30@execution@clipping@fs-clip-distance-interpolated,Crash
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