radeonsi: don't lower constant arrays to uniforms in GLSL IR

This re-enables the change made in 2f5783bc2b which was
incorrectly disabled by 3e1dd99adc.

For radeonsi, we will prefer the NIR pass as it'll generate better code
(some index calculation and a single load vs. a load, then index
calculation, then another load) and oftentimes NIR optimization can kick
in and make all the access indices constant.

Fixes: 3e1dd99adc ("radeonsi: Remove a bunch of default handling of pipe caps.")

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4474>
This commit is contained in:
Timothy Arceri
2020-04-07 11:28:32 +10:00
committed by Marge Bot
parent c682ea598f
commit 1f649ff107
+1
View File
@@ -218,6 +218,7 @@ static int si_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
return sscreen->info.has_sparse_vm_mappings ? RADEON_SPARSE_PAGE_SIZE : 0;
case PIPE_CAP_UMA:
case PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF:
return 0;
case PIPE_CAP_FENCE_SIGNAL: