mesa: fix unpack_Z32_FLOAT_X24S8() / unpack_Z32_FLOAT() mix-up
And use the z32f_x24s8 helper struct in unpack_Z32_FLOAT_X24S8(). Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
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@@ -717,20 +717,20 @@ unpack_Z32(const void *src, GLfloat dst[][4], GLuint n)
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}
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static void
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unpack_Z32_FLOAT(const void *src, GLfloat dst[][4], GLuint n)
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unpack_Z32_FLOAT_X24S8(const void *src, GLfloat dst[][4], GLuint n)
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{
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const GLfloat *s = ((const GLfloat *) src);
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const struct z32f_x24s8 *s = (const struct z32f_x24s8 *) src;
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GLuint i;
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for (i = 0; i < n; i++) {
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dst[i][0] =
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dst[i][1] =
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dst[i][2] = s[i * 2];
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dst[i][2] = s[i].z;
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dst[i][3] = 1.0F;
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}
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}
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static void
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unpack_Z32_FLOAT_X24S8(const void *src, GLfloat dst[][4], GLuint n)
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unpack_Z32_FLOAT(const void *src, GLfloat dst[][4], GLuint n)
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{
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const GLfloat *s = ((const GLfloat *) src);
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GLuint i;
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