radeonsi: don't use wave32 for GE on gfx10 if culling is used
This is a workaround for issue #6457: it fixes the rendering and prevent the hang but I can't explain why. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6457 Cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16427>
This commit is contained in:
committed by
Marge Bot
parent
f8d205c400
commit
1f31564607
@@ -114,8 +114,11 @@ unsigned si_determine_wave_size(struct si_screen *sscreen, struct si_shader *sha
|
||||
|
||||
/* There are a few very rare cases where VS is better with Wave32, and there are no known
|
||||
* cases where Wave64 is better.
|
||||
* Wave32 is disabled for GFX10 when culling is active as a workaround for #6457. I don't
|
||||
* know why this helps.
|
||||
*/
|
||||
if (stage <= MESA_SHADER_GEOMETRY)
|
||||
if (stage <= MESA_SHADER_GEOMETRY &&
|
||||
!(sscreen->info.chip_class == GFX10 && shader && shader->key.ge.opt.ngg_culling))
|
||||
return 32;
|
||||
|
||||
/* TODO: Merged shaders must use the same wave size because the driver doesn't recompile
|
||||
|
||||
Reference in New Issue
Block a user